This mod is a total overhaul of the AI. It covers a wider range of difficulties than vanilla, all of which play in a more humanlike fashion than their vanilla counterparts.
Download the Queller AI for Planetary Annihilation - Exodusesports.com
King of the Planet elodea (https://www.twitch.tv/mrelodea) takes on the Queller AI (which has a 2.0 eco setting) on Berg. Elodea's voice was lost to Twitch's copy protection system.
If you don't know King of the Planet, it's a tournament designed to establish who is the best 1v1 player in Planetary Annihilation. Read more about it here - Exodusesports.com
This is game 2; in game 1 he tried and failed to pull off a commander snipe using an Inferno drop.
This is part of a series of Queller vs. human test games I've been running to identify areas for improvement you don't see in AI vs. AI games.
In game 1 while Queller went air upon scouting elodea's air factory, it didn't react properly to Pelicans. In game 2 it didn't do anything to scout mines and didn't handle walls well.
Pelicans will be tricky and I will be looking into how to ensure it sees them as a threat while not making them an exploitable way to have the AI cripple itself.
For mines I have some ideas based on spotting Combat Fabbers. I want to try and avoid one Combat Fabber dictating its game though.
Walls are one that might be a sorian issue. The AI doesn't seem to understand them or think of them as anything other than a structure that needs to be destroyed. I have a few experiments I want to run, but at the end of the day this one may be a little outside my control.
All music taken from Epic Soul Factory Volume 2
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