Yes, the left model is the HP model (~ 1.3 million triangles), the right is the LP (~ 7720 triangles.) All current-gen games work like this. They take a high-poly geometry, then do a projection map onto the low-poly geometry, which has all the unwrapping coordinates needed. :)
Re-read my earlier post. The model on the right is what's going in game, the one on the left is for normal mapping only. I'm doing the normal mapping the "correct" way. ;)
Extreme detail with the letters, you could always bumpmap it you know!;) Otherwise very nice models!;)
I think this is a high poly model which you need to bake the normal and bumpmaps...
Yes, the left model is the HP model (~ 1.3 million triangles), the right is the LP (~ 7720 triangles.) All current-gen games work like this. They take a high-poly geometry, then do a projection map onto the low-poly geometry, which has all the unwrapping coordinates needed. :)
looks great! but maybe overkill on poly's, and like flockhead said u can always bump map some of the minor details.
Re-read my earlier post. The model on the right is what's going in game, the one on the left is for normal mapping only. I'm doing the normal mapping the "correct" way. ;)
I love it!
Such a beautiful gun, brings out the American in me...
Thanks!
Our new update will be next month probs, we'll have more cool stuff for you then. :)