Quake1: Source is an entire remake of the original Quake1 on the Source Engine, our aim is to recreate this masterpeice of a game and bring it to life on the source engine, with updated graphics, enhanced models, high resolution textures and physics.

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ok, so ive been sick for a couple of days, i worked on the mod for about 1 day and then i wasnt feeling all too good after but i am feelign better so so More progress is a going!!

anyway, team member Owned | Myself has created a new map which is currently undergoing testing, a bit more news on that later

Coding has pretty much slowed up a bit, while i do some investigating into the orange box code, the reason why im investigating the orange box code is because of particle effects and some other little neat feature not found in the episode 1 engine, so yes, ill keep you posted on this

Q1_DM3 is so close to completion, but because i was sick i couldnt finish it, and now that i am better i can finish it off right now.

Softimage has finally brought back Mod Tool XSI so i can get modelling as soon as the program installer downloads (i hate waiting for downloads)

having a fair few issues with making custom textures at the moment, it seems any custom texture i make Hammer rejects them, i dont know why, gotta do some mroe digging on that

anyway, thats the latest news, thank you for reading =)

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