A good idea indeed, especially since Quake weapon sounds
are extremely primitive and beg for remaking. In your version,
however, there is an exaggeration of high frequencies. Armor pickup
stands out particularly unpleasant. I would take a high cut shelf
filter, and start moving it down from 15000 hz, - until i'd get
a pleasing sound effect. Testing both by ear and by cross-referencing.
Maybe trying a few notch filters along the way, to go even more precise, but definitely i wouldn't leave it this way. Well, it's just my opinion.
A good idea indeed, especially since Quake weapon sounds
are extremely primitive and beg for remaking. In your version,
however, there is an exaggeration of high frequencies. Armor pickup
stands out particularly unpleasant. I would take a high cut shelf
filter, and start moving it down from 15000 hz, - until i'd get
a pleasing sound effect. Testing both by ear and by cross-referencing.
Maybe trying a few notch filters along the way, to go even more precise, but definitely i wouldn't leave it this way. Well, it's just my opinion.