"Strange.. I must be in my Black Mesa sector, but I'm in an old hotel. Whats going on? And this group af people... I've seen them before, possibly at work, but I don't remember them.. What the hell is going on? How did we get here? What are the strange noises outside?... Or it is inside this building.. Anyway, we must combine our forces to get out of this trap, survive and find the answers. It must be somewhere in the Black Mesa complex..."
So, I'm back, and now I've started to restore source code.
Possibly, I will finish the main campaign story and open some SDK-kit for not indifferent mappers, who can introduce custom coop campaigns in this "creation".
Comrades, I need some time. That was a really hard challenge for me to create a similarity of coop-mod 7 years ago, after which I abandoned HL-modding.
But I promise, I will make it.
Just a small uptade. Nothing more. So, We modified a voltigore. it will explode in 2 seconds after death with toxins.
So, it's done and available. But there are some bugs which I could not fix.
Last beta-test showed that some features are in deep failure, so I need some time to fix it.
I have finished a beta-demo release. So, whats new in it: 3 maps, 3 new weapos and many old ones modified, 1 monster from HL Op4, one monster from beta-HL...
Hello!!! Any news about the new code?
Hello. Unfortunately, no. I work on another project.
Anyway, Phase Transition was kind of a failed experiment with co-op mode realisation.
apart from being a "failed experiment" the mod also had the bad luck of not being able to continue working well/comfortably due to the loss of the code. But well, you tryed at least :) 🤗
That's possible to restore source code. Anyway, all maps must be redone. B.t.w, Someday I'll recreate This mod.
K, thanks!
A new cooperative mod, with new mechanics, hell yeah
Look dopes!
Nice to see you back here ! :) Good luck, still tracking and not regreting that I did!
Now i work on a singleplayer mod, But i will return to Phase Transition.
I really want a full version! :)