Built in id tech4 with the doom 3 engine as a mod I'm building a scenario as a single player adventure.

Report abuse Prometheus Doom 3 SP Patch 1
Filename
Prometheus_SP_Patch_1.zip
Type
Patch
Uploader
bladeghost
Date
Oct 28th, 2013
Size
25.36mb (26,595,076 bytes)
Downloads
686 (2 today)
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Description

This is a minor patch to some levels for now..... Thanks... PROMETHEUS idTech4 Mod PATCH 1 details This pak has a few fixes for the single player levels only. to fix a few bugs. multiplayer levels are UNaffected.*Take the prompak_SA_004.pk4 in this file and overwrite the same in the BETA mod folder of the prometheus Mod prompak_SA_004.pk4 > (overwrite) prompak_SA_004.pk4 (replace the old one one with this new one)


*In the presentation of the holographic slideshow in the ship with holloway and crew the cube on the floor still had a switch in it that calls a dead function and would crash the level.
that has now been deactivated in this patch.In the escape pod sequence near the end some would hit the escape pod prematurly and not be able to escape after the pod is closed.
now if you miss the pod you will die in an explosion when the ship collides with the juggernaut. (get your ass in the pod!)In the Titan ship chair there is now a display that lays out the controls briefly to get a quick view of the controls labeled.In the final level a new creature walks along the surface. and sound was added as well to the silent spots.Thanks.Blade J

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Prometheus Doom 3 SP Patch 1
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bladeghost
bladeghost Oct 29 2013, 10:00am says:

Just a quick brief note, if the pk4 doesn't get overwritten or there are no changes then remove the old one and place the new one where the old one was and it should be fine, sometimes .zips don't overwrite anything, it's best to just replace instead. Thanks.
as for patch 2, I'd like to take some time making that one.
I know this patch isn't all that much ,but it will bring things up to where they should be and thought I'd at least get it out there.
again Thanks everyone!

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dargas
dargas Nov 8 2013, 8:35pm says:

Does fix getting on four wheel bike. How do you use them?

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bladeghost
bladeghost Nov 12 2013, 1:51pm replied:

Vehicles are not native to doom 3,in a sense,... I tried to make them drivable but, it just made more things difficult, long story but ..the bikes are now just cut scene cinematics, best I could do with the circumstances. maybe in patch 2 we'll see,,, for now see this image on where to start the bike
S33.photobucket.com

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dargas
dargas Nov 16 2013, 10:58am replied:

Your saying that by starting the bike it will lead to cut scene?

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dargas
dargas Nov 17 2013, 10:12am replied:

Thanx Bladeghost it worked and now I'm in the Pyramid where a door must be opened. I need a hint how to find the code. I see there is a ladder to the right which has a key pad. How do you find the code?

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bladeghost
bladeghost Nov 17 2013, 1:10pm replied:

Check with David the android ,he may be on to something...

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dargas
dargas Nov 24 2013, 6:54pm replied:

David does nothing but stand left looking at the wall. I tried to talk to him but he just stands there. Any other suggestions?

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bladeghost
bladeghost Nov 25 2013, 2:00am replied:

Bring up the flashlight and see what he is looking at on the wall, that should help.

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dargas
dargas Nov 25 2013, 9:20am replied:

I tried to see what he is looking at but could not make it out. I try to make my resolution alittle sharper but I don't think that will help. I'll give it another shot.

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downlode
downlode Jan 7 2014, 5:05pm says:

Just noticed the new patch, good job. Somehow I wasn't tracking your mod, took care of that. Fixed the problem with the bike. This had to be a lot of work, makes my head ache to think about it.

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Platform
Windows
Game
Doom III
Developed By
bladeghost
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Release Date
Released Apr 19, 2013
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MD5 Hash
c9bc756b4cd45100764b7fb732f84fb4
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