This small patch fixes various reported bugs in the V1.2 release, and some adjustments based on feedback. Installation follows the same procedure as the main mod. You need the full V1.2 Beta first before making use of this.
Greetings! Contents of this patch are listed below:
Fixes/Adjustments:
Campaign (changes listed in the order of easy/medium/hard)
- Eased the difficulty for USA 6, increased starting funds to 20K/17.5K/15K
China AI build intervals are now 90/60/30 instead of 90/30/10
GLA AI build intervals are now 45/30/20
- Eased the difficulty for CHI 7, increased starting funds to 60K/45K/30K
GLA Main AI GP usage scaled accordingly (all - Partisans, Medium - Tank Ambush/Final Squad, Hard - BM Nuke, Anthrax Bomb)
GLA City AI only builds Bomb Trucks on Medium, Sandstorms on Hard
Changed TOD to morning so you can actually see all the things the AI is building
USA
- Added missing PCU textures when the Particle Cannon is ready to fire
- Fixed the Inquisitor's guns disappearing when Heroic veterancy
PRC
- Fixed Tesla AGAS not requiring a Propaganda Center
- Fixed missing bayonet button for the PRC Red Guard
- Fixed Kwai's Fist weapon not working properly, weapon updated to use cruise missiles
GLA
- Added missing GLA camo textures for the Tunnel Network
- GLA Tactician now actually has a build limit of 1 like its USA/PRC counterparts
- Fixed super secret heavy tank crashing the game when you got it from a crate
- Fixed the GLA Tiger disappearing sometimes when damaged
- Fixed GLA Rocket Quad missing some Quad Cannon audio when selected
- GLA Stinger Sites can no longer build camo netting (because apparently it doesn't hide the guys inside)
- GLA Tiger Tanks have been upscaled slightly
- GLA Technicals have been downscaled (yes, no more monster Technicals, but the gunner for now is also smaller, will be fixed in the next full version)
*Unfixable Bugs (for now, hopefully):
- The USA ICBM Silo rocket decides to party when you launch the superweapon. I am not sure what is causing this, thankfully it's just visual
Thanks NLS, KEEP GO
thank you too
Thank you very much for making the game no error.
can you add Boss Generals it would be great boss enemy against 3 factions too
no plan for a unified ZH-style Boss General currently
The mod is awesome the best for Generals I am having a blast so thank you, buddy, for giving this RTS gem new wings have a nice day!!👌👏👍🙌💯
April fools took a backseat.
Thank you so much for this patch dude. China mission 7 is such a pain in the backside for me to do.
Hi, i need help please. The game keeps crashing, the ReleaseCrashInfo.txt says that there is an error in the GameData.ini file.
At first i've started fixing the errors on my own but at a certain point the CrashInfo file pointed at the AirForce General SpectreGunship1 Object and i don't know exactly what's wrong.
Before you ask:
1)Yes, i've made a fresh copy of the untouched game files and intalled the mod as usual.
2)Yes, i have atleast 30 other mods. All of them 100% working.
3)Yes, all of them are in different folders.
4)Yes, i've installed the full version (1.2) and the patch file before i started the game.
Thank you in advance to anyone who can help me fixing this error.
The mod is for Generals not zero hour :)
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truely is a epic mod!
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I hope to make the level of artificial intelligence much stronger in skirmish
Enemy level should be made more aggressive
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hey u need to fix the usa mission 5 bc weant i play it to the next cut sence it keep crash pls fix this