Welcome to Project Reality: Battlefield 2 (aka PR:BF2), a modification for the retail Battlefield 2 multi-player PC game. Project Reality's aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation. Most of the aspects of Battlefield 2 that have the capacity to be modified have been tweaked, or completely overhauled, to reflect their real life counterparts, for increased realism. Ballistics have for example also been audited to reflect those of real weapons, including characteristics such as damage, deviation and bullet drop depending on a weapon systems calibre. Since EA and DICE no longer support Battlefield 2 and is no longer being played online, the Project Reality team made PR:BF2 a standalone game. No longer is a installation of Battlefield 2 required and we have implemented our own online account system for online play.

Report RSS Project Reality Devcast #1

Welcome to the first episode of Project Reality's new "Devcast". Devcast are very similar to podcast, but instead of just audio, they feature videos with commentary from PR Developers giving you a direct insight into the development of our game modifications. Devcast #1 is all about the weapons, sounds and animations in the highly anticipated upcoming Project Reality: BF2 v1.0 release.

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Welcome to the first episode of Project Reality's new "Devcast". Devcast are very similar to podcast, but instead of just audio, they feature videos with commentary from PR Developers giving you a direct insight into the development of our game modifications.

Devcast #1 is all about the weapons, sounds and animations in the highly anticipated upcoming Project Reality: BF2 v1.0 release. PR:BF2 is a game modification for the retail online multiplayer PC game Battlefield 2. We will be covering many other changes and features in v1.0 in upcoming episodes.

So, without further ado:


We hope everyone enjoys the new Project Reality Devcast! Please feel free to join us on our IRC channel or visit our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information and more!

See you on the battlefield!

Comments
Phenixtri
Phenixtri

yea why cant I maximize the video? No full screen or what?

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Phenixtri
Phenixtri

Also do the weapons now take into account weather or not a round is chambered? IE regular and empty reload animations?

Also b4 I forget here is a link to the you tube version for peeps having problems with moddbs vids :/

Youtube.com

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dunadan101
dunadan101

I don't believe it is even possible to have both regular and tactical reload animations working properly in the BF2's engine. It was never done, as far as I know you can have different animations for the same weapon but only played randomly.

Can't wait to get my hands on all the new stuff and of course the French forces! :)

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Lоner
Lоner

I knew santa was the one who made that as soon as i saw the hud!

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SnakeTheFox
SnakeTheFox

Finally a PPSH-41 model that doesn't look straight out of BF1942.

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Guest
Guest

The PPSH was courtesy of the good boys down at Battlefield Korea, which unfortunately has gone defunct..

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Chuc
Chuc

Whoops that comment just now was from me.

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waldo101
waldo101

cant wait for PR 1.0 it will soar PR to the top of all the best games/mods lists easily great work so far PR team:)

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reptiledude
reptiledude

I'm so hyped. I've been checking MODDB and realitymod.com every day for the past 2 months.

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TheRenegadist
TheRenegadist

I dont know if the battlefield engine allows it but a variation between reloading from a fully empty clip then reloading early would really bring out the realism in this mod.

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freezetime
freezetime

greenlight ?

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