A Sci-Fi based mod played in a unique universe with unique characters, ships, locations and technologies.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Sprite render lighting revision (view original)
Sprite render lighting revision
embed
share
view next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
lol1234
lol1234 - - 1,765 comments

i actually like how you made models for the sprite xD pwease use em for cutscenes :3

Reply Good karma Bad karma+1 vote
shadowless Author
shadowless - - 38 comments

The models are too low detail to be used for decent cutscenes, but if I get around to making textures for them, I'll see about making a cutscene or two in it.

Reply Good karma+1 vote
larry156
larry156 - - 5 comments

I checked Campaign Creations, its not there.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Okay, so I was told that my sprites looked a little "flat" and I changed the lighting to fix this. Some people also complained about the coloring (which I didn't like either, but something about the SC palette translated the grey I was using into creme color.) I even gave the Targe a texture so it didn't look so bland in its huge(ness?). My early lighting rig was just a sphere of dupliverted lamps, meaning light was coming from all directions evenly (which ruins details) and I had to make a new lighting rig. This is the result.

Oh, and I changed the Carver's model. And the Selveris had bad lighting because it was the one I was developing the lighting rig on and didn't get a chance to update it to the mastered one.

PS, for those who are checking, the current alpha of the mod is available for download on Campaign Creations (a Starcraft and Warcraft III modding site), so check it out of you feel like looking for it.