A small demonstration of the warp system the IWE units will be using. Explanation of how to activate it will be in the description.
This mod has been seemingly dead for a while. Not entirely true, I have been working on the mod for a while, just haven't been updating the page or mentioning it on the forum because real life was slowing production on it down. A lot of stuff has been redesigned, polished or outright removed. This is now going to be a fleet mod, meaning it's space combat only. I'm working as hard as I can within my limited schedule to get what I can for this mod going.
This mod takes place near the end of 2502 AD, the middle point of Iron Wars. If this mod seems popular enough, I'll go back and make a mod for the beginning of the war.
-Founded in 2174 to establish Earth as a power in space when the population of Earth began to colonize new worlds outside of the Solar System.
-Advanced technology such as shields and jump gates available.
-Minimal use of warp, primarily used on construction vehicles.
Iron Wolves Empire:
-A faction founded in 2475 when three planets split off from the Earth Federation and planets have been steadily joining them over the years.
-Technology isn't advanced as Earth, but they make up for it with higher damage output and thicker armor.
-Use of warp for long range travel.
-Unknown beginnings, possible connection to a terrorist group that arose in 2465 and mysteriously vanished upon defeat.
-Unusual technology consisting of organic ships that regenerate.
-Criminal tactics such as bribery, and hijacking ships and stations.
-Uses warp to deploy a mobile wormhole generator to bring forces through.
As of right now, I have most of the IWE units scripted and supplied with a sprite. I am working on models for buildings and the last few units. Also working on adjusting stats on units for balance purposes, but these numbers will probably fluctuate a lot as I begin to add in units from the other factions which is why I'm not going to make a public release at this time. The custom resource system is mostly functional, but the numbers may take a bit of adjusting over time.
As of right now, I would say the unit design for the Iron Wolves Empire is roughly 70% complete, I might add more units later on and get around to giving the ZZ3-F9B a real name and some spells that actually do stuff other than what they did in regular SC. I also got the custom resource system mostly working, though I may have to tweak the numbers around a little bit until I get a satisfying
resource income rate.
Additionally, I'm changing the hotkey binds from what you see in SC right now to something a little more simple and consistent. After checking out a space combat RTS called Sins of a Solar Empire, I liked the way the the hotkeys were set up where they were based on position on the UI rather than a letter in the name. All buttons will have their keybinds mapped based on which slot it takes up in the UI as seen in the attached image. When I have gone through all of the stat_txt.tbl entries and have them mapped to the new keybinds and have the lighting updated for the building sprites, I may upload a copy of the mod to Moddb. However, if I don't, you can still find the latest available release of the mod on the Campaign Creations forums under StarCraft Discussion > Iron Wars development thread.
Lastly, it's summer semester at my college and I'm not taking classes over the summer so I have a bit more free time to work on the mod.