This mod has been seemingly dead for a while. Not entirely true, I have been working on the mod for a while, just haven't been updating the page or mentioning it on the forum because real life was slowing production on it down. A lot of stuff has been redesigned, polished or outright removed. This is now going to be a fleet mod, meaning it's space combat only. I'm working as hard as I can within my limited schedule to get what I can for this mod going.

This mod takes place near the end of 2502 AD, the middle point of Iron Wars. If this mod seems popular enough, I'll go back and make a mod for the beginning of the war.

Factions:

Earth Federation:
 -Founded in 2174 to establish Earth as a power in space when the population of Earth began to colonize new worlds outside of the Solar System.
 -Advanced technology such as shields and jump gates available.
 -Minimal use of warp, primarily used on construction vehicles.

Iron Wolves Empire:
 -A faction founded in 2475 when three planets split off from the Earth Federation and planets have been steadily joining them over the years.
 -Technology isn't advanced as Earth, but they make up for it with higher damage output and thicker armor.
 -Use of warp for long range travel.

Regine Syndicate:
 -Unknown beginnings, possible connection to a terrorist group that arose in 2465 and mysteriously vanished upon defeat.
 -Unusual technology consisting of organic ships that regenerate.
 -Criminal tactics such as bribery, and hijacking ships and stations.
 -Uses warp to deploy a mobile wormhole generator to bring forces through.

Progress:
As of right now, I have most of the IWE units scripted and supplied with a sprite. I am working on models for buildings and the last few units. Also working on adjusting stats on units for balance purposes, but these numbers will probably fluctuate a lot as I begin to add in units from the other factions which is why I'm not going to make a public release at this time. The custom resource system is mostly functional, but the numbers may take a bit of adjusting over time.

Image RSS Feed Latest Screens
Sprite render lighting revision Starbase and Outpost with addons IWE Units as of 2-21-2010
Blog RSS Feed Report abuse Latest News: Iron Wars Update 5-25-2010

0 comments by shadowless on May 25th, 2010

As of right now, I would say the unit design for the Iron Wolves Empire is roughly 70% complete, I might add more units later on and get around to giving the ZZ3-F9B a real name and some spells that actually do stuff other than what they did in regular SC. I also got the custom resource system mostly working, though I may have to tweak the numbers around a little bit until I get a satisfying
resource income rate.

Additionally, I'm changing the hotkey binds from what you see in SC right now to something a little more simple and consistent. After checking out a space combat RTS called Sins of a Solar Empire, I liked the way the the hotkeys were set up where they were based on position on the UI rather than a letter in the name. All buttons will have their keybinds mapped based on which slot it takes up in the UI as seen in the attached image. When I have gone through all of the stat_txt.tbl entries and have them mapped to the new keybinds and have the lighting updated for the building sprites, I may upload a copy of the mod to Moddb. However, if I don't, you can still find the latest available release of the mod on the Campaign Creations forums under StarCraft Discussion > Iron Wars development thread.

Lastly, it's summer semester at my college and I'm not taking classes over the summer so I have a bit more free time to work on the mod.

Downloads RSS Feed Latest Downloads
Project Iron Warp Demo

Project Iron Warp Demo

Feb 19, 2010 Demo 0 comments

A small demonstration of the warp system the IWE units will be using. Explanation of how to activate it will be in the description.

Post comment Comments  (0 - 10 of 29)
the-royal-tester
the-royal-tester Mar 5 2013, 10:44am says:

it look SUCK

+1 vote     reply to comment
lol1234
lol1234 May 10 2010, 9:31pm says:

hey they'res some new stuff :D FINALLY XD

+1 vote     reply to comment
.Clash
.Clash Feb 28 2010, 1:52am says:

Looks pretty cool! I'ma track.

+1 vote     reply to comment
DARKARROW56
DARKARROW56 Jul 10 2009, 10:48pm says:

hmm i think this mods dead....

+1 vote     reply to comment
shadowless
shadowless Aug 23 2008, 4:48pm says:

Very sorry for the lack of updates, had a lot of stuff going on over the summer and now I've got college, but I've set up my schedule so that I have a little bit more free time than I did while getting ready for college. Thanks for any patience you guys have had with the mod.

+1 vote     reply to comment
Archimonde88
Archimonde88 Jun 5 2008, 7:51pm says:

Hey there, I see you need a concept artist, and I could probably help you out with a couple of drawings if you need :P

+1 vote     reply to comment
shadowless
shadowless Dec 3 2007, 7:49pm says:

I'm still working on a few things for it. I want as many bugs out of it as soon as possible before I let anyone outside of the team touch a copy of the mod.

+1 vote     reply to comment
modmaster50
modmaster50 Dec 2 2007, 12:45pm says:

You dont...Its not done yet.

+1 vote     reply to comment
tops1028
tops1028 Nov 28 2007, 7:31am says:

how do i download?

+1 vote     reply to comment
Lavarider
Lavarider Oct 2 2007, 2:26pm says:

You're modding the game, you may be able to help....Do any of you on your team know how to add units to the game? Not mod existing ones, but to create new ones? My mod is at a standstill and I really need someone's help!

+1 vote     reply to comment
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