Project Armory make weapons from every, era, game and movie. but in first hand with the vanilla RimWorld graphics and sounds. But we also release addon packs with graphical and sound alterations. The Project aim to add as many weapons to RimWorld as possible from old day late medieval weapons to Sci-fi weapons to real world firearms found today. It also aims to make it easy for the user to add and or remove the weapon class the users don't want.
Project Armory has went through a major overhaul, both graphically and XML-wise. The improvements were made for the mod to be as playable and as balanced as possible. We have created a system to calculate all of the weapons' parameters for rimworld following the real world weapon's parameters, meaning that bullet speed, damage, weapon rate of fire and range are calculated using real world metric values of the weapon in question. For Sci-fi weapons this is, obviously less true, for finding their parameters, and also the way they work may force us to convert certain in-game values to our system and try to apply an optimal, balanced way to calculate sci-fi weapon's in question parameters.Another major thing outright noticeable is the graphical overhaul. There is a substantial addition to your Armoury weapon-wise!
We hope you will enjoy this massive piece of work we've been working on for quite a while, and please, don't hesitate to inform us about any bugs, should you encounter those!
Arm yourself and Defend the Colony!
We are proud to announce that Project Armory 2.17 for Alpha 8 is finally here! We thank you so much for all your support during the update progress!
RimWorld, Project Armory for alpha 7 is finally here!
Version 2.13 is now available for download. This version adds humongous amount of new weapons. (Full list in the change log below.)