Project Armory make weapons from every, era, game and movie. but in first hand with the vanilla RimWorld graphics and sounds. But we also release addon packs with graphical and sound alterations. The Project aim to add as many weapons to RimWorld as possible from old day late medieval weapons to Sci-fi weapons to real world firearms found today. It also aims to make it easy for the user to add and or remove the weapon class the users don't want.

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Blog RSS Feed Post news Report abuse Latest News: Project Armory 3 for Alpha 10 is here!

2 comments by ColdEvil on Apr 25th, 2015

Project Armory has went through a major overhaul, both graphically and XML-wise. The improvements were made for the mod to be as playable and as balanced as possible. We have created a system to calculate all of the weapons' parameters for rimworld following the real world weapon's parameters, meaning that bullet speed, damage, weapon rate of fire and range are calculated using real world metric values of the weapon in question. For Sci-fi weapons this is, obviously less true, for finding their parameters, and also the way they work may force us to convert certain in-game values to our system and try to apply an optimal, balanced way to calculate sci-fi weapon's in question parameters.Another major thing outright noticeable is the graphical overhaul. There is a substantial addition to your Armoury weapon-wise!

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We hope you will enjoy this massive piece of work we've been working on for quite a while, and please, don't hesitate to inform us about any bugs, should you encounter those!

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Arm yourself and Defend the Colony!

Please report bugs or things that seems unbalanced!

You can also help us document all the weapon values the rim world wiki!

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Project Armory 300b

Project Armory 300b

Apr 25, 2015 Full Version 0 comments

This is the latest update for Project Armory for Alpha 10. Hotfixed

Post comment Comments  (0 - 10 of 25)
Nila95
Nila95 May 17 2015 says:

There seems to be a problem with the Combat suppliers since I started using this mod, the weapons show up in raids/attacks from others but the Combat supplier never has anything to sell and he never has silver.

+1 vote     reply to comment
Omega_Zombie
Omega_Zombie May 4 2015 says:

How do you go about making it so you get stuff from the mod instead of the knife, rifle and pistol when you spawn in, say as you landed in a pod from a spaceship something from the space era i.e the mass effect rifle and pistol? love the look of the mod, haven't been able to use what I want unfortunately yet hahah :)

+1 vote     reply to comment
Omega_Zombie
Omega_Zombie May 4 2015 replied:

I had not enabled it, for some reason I forgot this feature of mods hahahah

+1 vote     reply to comment
Dark1Isaac
Dark1Isaac Feb 19 2015 says:

like to see this working for update 9 :9

+1 vote     reply to comment
ColdEvil Creator
ColdEvil Feb 20 2015 replied:

Currently working on it we have 97 weapons left. :)

+2 votes   reply to comment
Karion
Karion Jan 29 2015 says:

Before i made something i gonna regret, is this mod save compatible?

+1 vote     reply to comment
ColdEvil Creator
ColdEvil Feb 13 2015 replied:

Yes.

+1 vote   reply to comment
[Q]uik
[Q]uik Jan 3 2015 says:

The mod does not work: all the weapons show up as pink "texture does not exist" textures :S

+1 vote     reply to comment
ColdEvil Creator
ColdEvil Jan 9 2015 replied:

Restart the game after you activate the mod. And make sure you have the latest version of rimworld :)

+1 vote   reply to comment
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Released Feb 15, 2014
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