Project-AC is a modification for a HL2 based on the motives of the Episode Three or Epistle 3. The modification does not convey the whole story of Marc Laidlaw. The plot of the modification is individual and partially executed based on the Epistle 3. The modification is being developed at Source Engine 2013. What to expect and will be used in the game: • New textures; • New models; • New shaders; • New game levels; • New NPCs and Weapons (Possibly). The dynamics of the game on the client side will remain unchanged. (www.project-ac.com) - in developing
Project-AC is a modification for a HL2 based on the motives of the Episode Three or Epistle 3. The modification does not convey the whole story of Marc Laidlaw. The plot of the modification is individual and partially executed based on the Epistle 3.
The modification is being developed at Source Engine 2013.
What to expect and will be used in the game:
• New textures;
• New models;
• New shaders;
• New game levels;
• New NPCs and Weapons (Possibly).
The dynamics of the game on the client side will remain unchanged.
(www.project-ac.com) - in developing
почему Аликс в костюме ассасинки Альянса? А так круто
Это было бы логично, одеть её в костюм ассасина, в раней бетке хл2, асасинки какраз были на гиперборее, + в антарктике жуть как холодно. В спец. костюме она смотрится лучше чем в курточке и штанах я больше поклонник Fake Factory версий аликс чем оригинальной ХЛ)
I know you're limited to recycling existing sound lines but don't you think Alyx shouldn't wisecrack so hard, considering her father has died right before departure and pretty much everything is at stake?
You know it's going to be good when there's so much lens flare you can't see ****
absolutely cinematic
Too strong exposure, otherwise looks nice
1:05 That crate is a assest ripped straight from Mass Effect 2.