Originally made by DeeZire,This mod adds some unused content for generals and his zero hour expansion

Description

Some zombie mission made by two very good people :) WORKS with pro:gen

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ZOMBIES IN ZERO HOUR
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stylesrj
stylesrj - - 9 comments

So I gave it a bit of a try.
Could use a bit of work; the "Tiberium" doesn't harm infantry and if you position Colonel Burton on a nearby cliff and have him shooting, he'll just rack up the points while the zombies are unable to pathfind across.

And that's what will happen because the zombies will wreck everything else that's not camouflaged.
So after 10 minutes of checking out the map and scripted points (Power is down... power is restored! Radar and map reveal! Some agents! Yay!) I had Burton sit on a cliff and shoot zombies constantly until I got bored and had him killed.

If there was a flying zombie or a cliff jumping Combat Cycle Zombie, it doesn't come in early enough before I decide to end the game.

Overall I like where its going but it needs a lot of polish.

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Fulger100 Author
Fulger100 - - 1,273 comments

you need to defeat the final boss dude to win

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Guest - - 690,445 comments

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