A house for every mood - open the hatch in the packing-crate outside the Bloated Float at the Imperial City Waterfront and find yourself inside a highly...
- Anvil Wing, with its stunning waterside balcony views
-- Reception room, kitchen-dining room, 1 dbl bedroom, 1 sgl bd, bathroom, upper hall, cat
- Bruma Wing, a cosy hunting lodge
-- 1 dbl bedroom, 1 sgl bed, lounge-dining room, reception hall
- Sheoth Wing, inspired by Crucible and Bliss
-- Kitchen-dining room, 1 dbl bedroom w/ en-suite bathroom
- Imperial Wing, a complete mansion in the Talos Plaza style
-- reception hall w/ dog and spellmaking/enchanting, dining hall, huge basement w/ plenty of storage, 1 dbl bedroom, 1 sgl bedroom, 1 storage room/study, upper reception/display room, attic w/ pool
- Leyawiin Castle Wing, a large residential suite
-- 2x "guards" (uniformed crusaders), 1x trader-servant w/ own quarters, kitchen-dining room,
reception hall, drawing room, 2 large dbl bedrooms
- Sigillum Sanguis Wing, a daedric realm
-- Blood and magicka wells, 'punished' storage, combat training area, table and chairs, daedric benches, sleeping area for 2
- Carac Agailalor Wing, a taste of paradise
-- Kitchen, small pool, reception hall with throne, dbl bed for 1, dining area, herb garden
Total number of bedrooms/sleeping zones: 11, with a total berth of 18.
(This does not include the trader-servant's bedroom.)
There is substantial "safe" storage throughout.
There is also a passage leading out to the Shivering Isles gate (externally, to avoid the common
no-speech issue), as well as return transport to the Imperial City Waterfront.
Quite a while back, I had returned home from an occasion long since forgotten and was reading the forums. I noticed a remark by Pseron Wyrd that posters on the Morrowind Mods forum were so demanding that they expected someone to put a mansion for them in Seyda Neen, for the player to find as soon as they had finished chargen.
As I was in an obliging mood, I copy-pasted my favourite mansion cell - I think it was Venim Manor in Ald'ruhn - and linked it to a crate-door in Seyda Neen. Unfortunately, I was so drunk that I didn't notice I had left a wall off! I had just put a temporary link to the mod, and by the time I noticed the error I decided that it wasn't really worth fixing and the joke was over now anyway, so I forgot about it. One hard drive failure later, the mod was lost forever. I did think it was quite a funny joke, though.
Ever since I started playing Oblivion, I thought that the 'crate manor' idea was something that could work here - a nice easy way of creating any type of ridiculously oversized house that wasn't quite a pocket dimension and would have the minimum number of conflicts. On the spur of the moment, last weekend, I decided to rebuild it. At first it was all straight copies of existing cells, but I couldn't resist changing a bit here and a bit there, so the finished result would be recogniseable to seasoned players while still being that bit different and having the odd truly unique feature. For example, I added a pool to the attic of my copy of Umbacano Manor (the Imperial Wing), and as well as turning Leyawiin Castle's basement into another bedroom, I also decorated the place with potted ferns to give it a more lush and tropical feel, since Leyawiin is supposed to be jungle.
This mod was really made with Pseron Wyrd in mind, so unless he has anything to say on the issue, no updates are planned. Obviously if there's some really huge error, feel free to email me as usual.
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