Re-enter the Half Life Universe and revisit City 17 in the time before Freeman, in this fan made single-player mod. The Resistance is threatened by a decisive Combine assault, and as a wanted Resistance member you will need to fight to escape from the Combine's clutch. At the same time, a mysterious force is working towards ends unknown...

Report content RSS feed The future of Precursor and an interview!

Read about the future of Precursor and listen in to an interview with the team lead and level designer of Precursor.

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Precursor has been released and the reception has been good overall. We are of course keeping our eyes and ears open for any and all feedback- and bug reports. If you haven't submitted feedback yet, please do! It helps us a lot, I can assure you. If you still haven't played Precursor, check out the trailer below and see if it looks interesting! It can be downloaded from our page here or at www.precursormod.com


In the coming weeks, we'll gather all the feedback that has been submitted and make a list of changes we'd like to make. These changes will only be tweaks, bug fixes and balance change; we won't overhaul the content in any sizeable way (i.e. no new levels). These changes will then be implemented and go into a Precursor 1.1 version which we hope will be the final and definitive version of Precursor

As for the longer-term future, there probably won't ever be a Precursor 2. Sorry to the people who really wanted it but creating single player mods like Precursor take a lot of time and as a developer, you want to branch out and create something new and different. And since this is just a lowly nerd mod project, there's no publisher breathing down our necks, expecting a sequel.

Furthermore, if you are interested in knowing more about Precursor or have a weird fetish for the word "uhm...", which you'll hear a lot of, you can check out a interview about Precursor here: Planetphillip.com. It's me, Patrick Murphy, being asked about the mod and it's levels, which I created. Check it out!

Comments
SabreXT
SabreXT

Already left a review. If you are looking to make tweaks I have a couple of suggestions. One would be the ending has a sudden difficulty spike if you spent your weapons on the hunter. Also is it possable to make the hud a different colour to make it less HEV like? Minor things, but if you are asking. Great mod either way.

Oh, and a minor exploit. After the train, it is possable to stack up boxes before they blow the door, jump into an invisable area above the train and avoid the combine encounter in that area. Again, minor and pointless, but you did ask.

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Velancious
Velancious

I personally thought the mod was very good and well done, except that it was too short. The Hunter battle was tedious and annoying, and I expected to see more of them/fight other Synths but alas, no. Striders you see quite a lot, but they are just there to tease you.

Other than that, the Combine are relatively challenging and unique to this gaming experience. I'd love to see a Precursor 2, but I don't think that will happen.

Whatever way you do end up going, just remember you can make some very good Mods in your spare time! Precursor is proof of that. I liked the feel of this one; I even felt in some parts like I was playing a Valve game.

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deadrawkstar
deadrawkstar

Dr. Doozer from Modinformer.org did a review also, if you guys would like to check that out you're welcome.

Modinformer.org

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ponpat
ponpat

I love this mod and had the "half life 2 feeling" from the eginning (even if the crossbow-part was a bit long).
But, how to make the game better... In generel the game is an easy go, even if you have relative good limited ammo (some other good mods have to many ammo :/ even nightmare house 2 and underhell have "endless" ammo... sadly...). But the final is a bit harder... So the best to improve is a better increasing of the difficulty (adding a bit more combines, zombies, or some headcrabs without zombies in some areas, or just spawn some annoying and, if you fight them wrong, ammo eating manhacks at some places or in some fights with with larger grous or with the sniper)...
But overall I can not remember any problem...

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x56erx
x56erx

Very nice mod. I did suspect to fight through White Forest, what made the end a bit sad for me, as it felt as if the mod misses a real climax. The hunter (boss-)fight were close to that feeling though, but as said before, you could get a hard time, when you spent your weapons on the hunter.
On top of the hill, there is a ecounter with combine, right before the bridge with the last fight with the hunter comes, where the player is out of the ai range of the enemy soldiers is, and you can shoot them without getting them to fight back.

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