A Portal Recreation of the Nova Prospekt Aesthetic in the early to mid 2005 leaked beta.


Includes: Recreation of all 19 Test-Chambers and Remaking of Ending Escape

A Recreation and Revamping of the Narbecular Drop Levels to work with Source Engine


Credits: Project-Beta Team - First Maps/Scripts
Pelpix123 - Files
Greenyred - Modeling


If you are interested in helping contact me on my ModDB page.
If you have any ideas or recommendations leave them in the comments

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Chamber List

News

Chambers Completed Have A Slash Through Them

Relaxation Vault

Test Chamber 01

Test Chamber 02

Test Chamber 03

Test Chamber 04

Test chamber 05

Test Chamber 06

Test Chamber 07

Test Chamber 08

Test Chamber 09

Test Chamber 10

Test Chamber 11

Test Chamber 12

Test Chamber 13

Test Chamber 14

Test Chamber 15

Test Chamber 16

Test Chamber 17

Test Chamber 18

Test Chamber 19

End Escape

RSS Files
Portal Prospekt Demo Ver. 3

Portal Prospekt Demo Ver. 3

Demo 4 comments

A Recreation of the 2005 Beta of Valve's Portal containing the Nova Prospekt Aesthetic by using leaked assets, maps, and prefabs. Added Features: Correctly...

Portal Prospekt Demo Ver. 2 (Outdated)

Portal Prospekt Demo Ver. 2 (Outdated)

Demo 21 comments

A Recreation of the 2005 Beta of Valve's Portal containing the Nova Prospekt Aesthetic by using leaked assets, maps, and prefabs. Added Features: Added...

Portal Prospekt Demo (Outdated)

Portal Prospekt Demo (Outdated)

Demo 12 comments

Edit (3/27/17): Fixed gameinfo and crashing problem Chamber List: Relaxation Vault Test Chamber 04 Test chamber 05 Test Chamber 08 Test Chamber 09 Test...

Comments  (0 - 10 of 12)
LeoTheBrony24
LeoTheBrony24

if you decide to use the vines could you use/create a version without the texture out of sync with the view of the inside
Imgur.com

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Fence-Exterminator Creator
Fence-Exterminator

Thanks for your interest, but I won't be using the vines as it is not a period accurate texture, the game would have used the cyan and purple portals around the nova prospekt look.

Reply Good karma+1 vote
LeoTheBrony24
LeoTheBrony24

Those have the same problem

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MaxFire548
MaxFire548

The mods looking amazing so far! One suggestion I have is to fix the parts on the world model for the gun where you can see through the model. Also, the x06 particles can be fixed. look at the dev console and you can see what's wrong. The names of the particle parts aren't what they need to be. Looking really good overall though!

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ScotisHedgehog77
ScotisHedgehog77

You are aware that Valve and Nuclear Monkey Software completely dropped the idea of making Narbacular Drop in the source engine, and decided to make something different, right?

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Fence-Exterminator Creator
Fence-Exterminator

Yeah I do, I just realized to make the maps for an add on "campaign" to do after the actual main game.

Reply Good karma+1 vote
ScotisHedgehog77
ScotisHedgehog77

It's doing great. Just to let you know, the crosshair around that time would of been cyan and purple, and not blue and orange. You might wanna change the portal gun particles, like the ones that shoot out of the gun, delete the fireballs. backlight problem, again. don't worry, it will still turn out to be a great mod. Love the work.

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BWestTheFox
BWestTheFox

I changed the portals to vines, and fixed the gun anims and sprites, all that needs to be done is the crosshair color swap, aswell as the rest of the maps

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ScotisHedgehog77
ScotisHedgehog77

Yeah, needs some work with the crosshair, particle sprites and all that standard stuff. Are chambers 5, and 9 custom made, or were those officially made by Valve?

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Fence-Exterminator Creator
Fence-Exterminator

Chambers 5 and 9 are custom made (still need a lot of work too) and I'm still working on the crosshair.

Reply Good karma+1 vote
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