Portal: Prelude, as its name implies, is an unofficial prequel to the game Portal. Its story revolves around the pre-GlaDOS epoch way before she was plugged in. Back then, test subjects were still monitored by real Aperture Science employees, a tedious, dull, and repetitive job. One of the reasons why they decided to build a great artificial intelligence that could both replace them for these complex tasks and also take responsibility for many other functions within the complex while competing with Black Mesa's superiority. All employees of the Aperture Science complex are now eagerly awaiting GlaDOS. A little too eagerly maybe, as the unfolding events will tell... This game is totally free. It offers a bit more gameplay hours than the original Portal, with 8 chapters, 19 test chambers, 48 challenges, 6 advanced maps, a brand new storyline and more than 400 lines of English dialogue with dozens of subtitles languages.

Report RSS Portal: Prelude 1.1.5 released!

This new version is shipped with more than 115 bug fixes, improvements and additions (since 1.0.0). We know everything's still not perfect, but we believe we put enough work in this mod and thus, this version should be considered final (except if something really bad happens).

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Until 2008-02-02 11:00pm (GMT+11), the 1.1.5 installer was corrupted due to some upload problems. This is now fixed. Sorry for any inconvenience it may have caused you.
The file should go back online as soon as moddb's mirrors are up to date.


That's it, the new Portal: Prelude 1.1.5 complete installer is released!
Head up to the download page, and enjoy! (the complete changelog is included below)
Please uninstall all previous versions of the mod if you already installed it.

Portal: Prelude Banner


This new version is shipped with more than 115 bug fixes, improvements and additions (since 1.0.0). We know everything's still not perfect (voices, grammar, difficulty), but we believe we put enough work in this mod and thus, this version should be considered final (except if something really bad happens).


Portal: Prelude Screenshots Portal: Prelude Screenshots

Also, there was so much changes to the game files that it's pretty much useless to release a cumulative patch. It would be nearly as big as the complete installer itself. Please note that there's nothing worth redownloading the whole mod again if you already downloaded it, as it's mostly graphical improvements, optimizations and minor bug fixes.


Portal: Prelude 1.1.5 (released 2009-01-29)

* Added: german translation (subtitles only)
* Added: czech translation (subtitles only)
* Added: chinese translation (subtitles only)
* Added: unofficial slovak translation (see portalprelude.com)
* Fixed: italian subtitles corrupted by additionnal quotes (thanks to Matteo Piazza)
* Fixed: russian subtitles corrupted by additionnal quotes (thanks to Matteo Piazza)
* Fixed: korean subtitles corrupted by missing tag (thanks to Nevets_Look)
* Fixed: portuguese subtitles corrupted by missing tag (thanks to Nevets_Look)
* Fixed: typos in spanish subtitles (thanks to Siegfried Anderson)
* Fixed: test chamber 6 not reloading when failing
* Fixed: difficulties to fire portals through some of the white holes
* Fixed: ability to go back when reaching the end of chamber 12
* Fixed: time challenge for chamber 15 was a step challenge
* Fixed: in a rare case glados was still attacking when shutted down
* Fixed: ability to go under the elevator before it came back in chamber 18
* Fixed: flying ghost chair in aperture laboratories
* Fixed: random crashes should disappear, let's hope some others won't appear
* Fixed: glados laser starting too fast, increased the delay
* Fixed: a few soundscape problems
* Fixed: credited the correct people for the correct stuff
* Fixed: missing projector model textures
* Fixed: music played during the second boss-fight not playing correctly or not at all
* Fixed: several cubemap (reflections) visual glitches
* Fixed: ability to open the door to the three ballcatchers in level 19, by only using a cube
* Fixed: lighting artifacts in the last levels
* Fixed: GlaDOS randomly stops attacking in the second round
* Fixed: subtitles activated by default when the mod is launched for the first time
* Fixed: hundreds of trivial glitches and tiny stuff everywhere in the levels
* Added: new aperture science laboratories logos
* Added: simpler and clearer signage in the first levels
* Added: maybe one, two or three new easter-eggs?
* Added: the correct graph and soundcache files
* Added: new lighting effects near metal grates
* Added: new intro sequence (vault lift)

Portal: Prelude 1.1.0 (released 2008-10-29)

* Added: dutch translation (subtitles only)
* Added: finnish translation (subtitles only)
* Added: hungarian translation (subtitles only)
* Added: italian translation (subtitles only)
* Added: korean translation (subtitles only)
* Added: portuguese translation (subtitles only)
* Added: russian translation (subtitles only)
* Added: spanish translation (subtitles only)
* Fixed: portals not fizzled when you handed back your portalgun
* Fixed: installer problems (mostly with Windows Vista)
* Fixed: huge freezes and lags when GlaDOS is started
* Fixed: morality core going through a grate in the last level
* Added: a toggle mode to the BTS button in test chamber 19
* Fixed: camera won't fall in test chamber 15
* Fixed: ability to go inside observation rooms using an engine glitch
* Fixed: finishing test chamber 6 could lead to Mike saying you failed
* Fixed: Erik saying "euros" instead of "dollars"
* Fixed: ability to go inside the box dispensers using an engine glitch
* Fixed: advanced chambers/challenges still locked when finishing the game
* Fixed: autosaves not correctly activated
* Added: autosaves on challenge start
* Added: autosaves after long speeches
* Fixed: player could get stuck under elevators
* Fixed: challenge 15 won't record scores
* Fixed: challenge 17 won't record scores
* Fixed: box dispensers can drop more than one cube
* Fixed: typos in french subtitles
* Fixed: typos in english subtitles
* Fixed: portal fizzler in test chamber 17 gives a cube for a camera
* Fixed: missing faces resulting in visible outside of the level
* Fixed: non-solid door in test chamber 3
* Fixed: non-solid door in test chamber 4
* Fixed: cubes can get blocked in the dispensers tube
* Added: an escape path in test chamber 9
* Fixed: glass panel can be broken with a chair in the aperture laboratories
* Fixed: cube can be lost in the orbs room in test chamber 19
* Fixed: cube can be lost before the pit in test chamber 19
* Added: a cube dispenser in test chamber 14
* Added: an alternative path in test chamber 15 (for the challenges)
* Added: a delay when turrets appear in test chamber 8
* Fixed: bogus elevator in test chamber 10
* Added: a distraction in the turrets room in test chamber 11
* Fixed: radio song does not stop when the radio is destoyed
* Fixed: moving a few autosaves and areaportals to prevent the game from crashing
* Fixed: improving lipsyncing but it's still random as faceposer keeps corrupting our sounds
* Fixed: ballcatchers can be activated with any thrown object
* Fixed: scorpions' song replaced by four variations of still alive
* Fixed: door won't open in the corridor at the beginning of test chamber 18
* Added: hints at the end of test chamber 18
* Added: a disclaimer when the game starts
* Added: a ledge for the first jump in test chamber 2
* Fixed: turrets fire too quickly in test chamber 1
* Added: a ledge for the fling in test chamber 3
* Fixed: lunch bag model sounds like metal
* Added: english part to the commentary, to point out that there's subtitles
* Added: new "directional sign" textures for test chamber 19 BTS area
* Added: hints under the stairs in test chamber 19
* Added: another path to get to the BTS area in test chamber 19
* Fixed: particles and light color of disintegrators
* Fixed: particles color of "only-portals" fizzlers
* Fixed: rework a few textures for the BTS/maintenance areas to look less old
* Fixed: clean and optimize level geometry
* Added: missing challenge records for test chamber 15
* Added: missing challenge records for test chamber 18
* Added: missing challenge records for test chamber 19
* Fixed: GlaDOS force field insta-kills too randomly and too often
* Fixed: bogus NPC animations
* Removed: alternative solution for test chamber 4
* Added: space between "only-portal" fizzlers and disintegrators in test chamber 15
* Fixed: snoozing man is not snoozing
* Added: NPCs in some empty observation rooms
* Fixed: fizzler in test chamber 15 is destroying the energy orb
* Fixed: too many letal turrets in test chamber 15
* Added: hints in the 4-turrets room in test chamber 17
* Added: a glass panel to see the rotating wall in test chamber 17
* Added: missing tubes in box dispensers
* Added: crosses on wedge shaped platforms in test chamber 19
* Fixed: GlaDOS stops attacking after her second attack in the second round
* Added: restored stairs in the BTS/maintenance area in test chamber 15
* Added: clipping in most of the stairs to avoid view shaking
* Fixed: in a rare case, the cube isn't respawned in test chamber 17
* Fixed: in a rare case, the cube isn't respawned in test chamber 18
* Fixed: overlapping blocks in test chamber 19
* Fixed: at the end, the new menu doesn't show up if the console if visible

Portal: Prelude 1.0.0 (released 2008-10-10)

* Initial release

Post comment Comments
ammd
ammd - - 1,003 comments

insteller is broken:inalid data make a new

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Zunami
Zunami - - 45 comments

Thx for the german translation! :) I've been waiting for this since the 1.0 release. ;)

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4CH!
4CH! - - 175 comments

This sounds very interesting ! I'll give it a try...

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MechanicalPaladin
MechanicalPaladin - - 585 comments

Downloading now!... again :D

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MechanicalPaladin
MechanicalPaladin - - 585 comments

Corrupted file.. I'll dl again :/

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imkongkong
imkongkong - - 132 comments

FILE CONTAINS INVALID DATA

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BladeRunner162
BladeRunner162 - - 314 comments

portal prelude is good, but man its so much harder than the original, you rly do have to think about some of them.

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sathanas
sathanas - - 98 comments

Not the way I remember it for most of them. Just inch perfect jumping, which was fun. In the 80s. :P

Congrats on 1.1.5 guys!

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NykO18 Author
NykO18 - - 57 comments

The file was fixed.
Thanks to the ModDB staff.

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Bird_of_Prey
Bird_of_Prey - - 1,616 comments

A nice list of fixes. Good work.

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MagmaSpire
MagmaSpire - - 11 comments

A really awesome mod that was well thought through, even though some of the chambers are just impossible. I was stuck at the first part with the four turrets for a long time...

Anywho, the only real issue with this is the voice acting, or lack thereof. When you use a computer, there's no emotion. This kinda' ruined the game for me in a couple of spots. Anyway, keep on going. This is looking great.

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noobjeff
noobjeff - - 246 comments

good mod

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hsuzumiya6
hsuzumiya6 - - 12 comments

Mod is broken, do not play or you will end up using noclip for most of the maps, bad execution to a good storyline, I recommend Portal Stories: Mel over this mod. unplayable and i am a professional at portal maps.
the maps need to be better organized and not include hazards that are literally unbelievably hard to overcome. and the boss battle is unstoppable and includes weaponry Glados would not have at her disposal.
if anyone thinks this comment is harsh then please play my Aperture Vault test chambers on the steam workshop, i know hard and can create maps that are on a whole new level of difficulty...

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Guest
Guest - - 689,427 comments

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