This mod is alternate to Portal 2. GLaDOS is destroyed and spent about 100 years until Aperture old workers who had escaped from the Enrichment Center returned to the Aperture Laboratories after being cryogenically frozen for hundreds of years. They are hiding somewhere in Aperture Laboratories while they are controlling some personality cores that replaces them in the test chambers.

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Add media Report RSS New Testchamber: Part Two. (view original)
New Testchamber: Part Two.
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JayedSkier
JayedSkier - - 78 comments

FIX THE LIGHTING. IT'S STILL LEAKED.

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ScicoPax Author
ScicoPax - - 154 comments

Yes, I know. I took this photo when I took the other one that you commented too. It's the same version of the map. I will try to fix it!

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AmaroqDricaldari
AmaroqDricaldari - - 1,331 comments

Are leaks bad? Do they destroy your Hard-Drive or something?

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JayedSkier
JayedSkier - - 78 comments

No, but they make the lighting in a map 'ugly'

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JayedSkier
JayedSkier - - 78 comments

An unprofessional way to fix the lights would be to add a box around the entire map.
Though, It's better if you make sure all the walls are connected and theres no open spots between then rather than make a box. Is there an area behind that observation box where the player can't see so you didn't put a brush there? (Also I'm eleven and you're twelve..Yay)

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ScicoPax Author
ScicoPax - - 154 comments

No, the observation room is completely sealed. when I compile Hammer says:
*** leaked ***
light ... blah blah.
I don't know why but if I remove that light it says:
*** leaked ***
npc_turret_floor ... blah blah
BTW, look the video, it has better lighting.

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Guessmyname
Guessmyname - - 179 comments

Research is fun.

Interlopers.net
Developer.valvesoftware.com

The problem is with map geometry, not the entities in it.

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Gunplayer122
Gunplayer122 - - 299 comments

GMAN!

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ScicoPax Author
ScicoPax - - 154 comments

No, it is a citizen with Aperture Skin. ;)

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