As stated in the summary, this update will probably be the last major update. The servers will also be up again.
Here's what changed:
Added New Maps! What used to be p2coop_0 is now p2coop_3. These new maps serve as introduction levels for the mod.
Fixed Mel using the wrong expressions after the last map transitions to the first map.
Fixed a commentary node in p2coop_7 (now p2coop_10) having a bad speaker name.
Fixed portal ghosts (an object's portal clone) not glowing.
Fixed players appearing to "clip" with the portal plane.
Fixed energy balls sometimes crashing when a player is hit.
Updated how the game finds the colors to use for players, this will fix things like dead players using the wrong color in the hud.
Updated the beam textures for the portalgun stream particle. This may fix missing textures for those that didn't have Half-Life 2: Episode Two or Source SDK Base 2013 Singleplayer installed.
Added a test chamber sign for the "dummy chamber" in p2coop_6 (now p2coop_9).
Added "use tolerance".
Added a feature where holding a key (shift by default) will cause othe players to glow, this is a substitute for Portal 2 Coop's remote view.
The long fall landing sound is no longer client sided.
Removed loose chapter icon files.
Decreased the volume for the fizzler sounds.
The playermodels will now have their skin changed depending on what portal color set they have.
Removed Developer Commentary (may be added back in the future).
Updates to the portals:
Improved how portal stealing works, you no longer have to look directly at a portal to steal it, as long as the portal is in the way, it will be stolen (for the most part).
Added portal steal particles.
Overhauled the angle fix when walking through portals.
Walking through portals is now less buggy, but right now, they still have a little lag.
View model sway now looks better when interacting with portals.
Updated portal rendering - Portal Coop used to have a different way to render for colored portals, but in this update, we've reverted back to Portal 1's rendering technique now with colored portals support.
Map Changes:
Improved every level in some way or another to make them more fun for first time play.
SDK Changes:
Added OnMaxPlayersTouching output for trigger_multiple
Added OnFizzled and OnStolen outputs for prop_portal
Added new keyvalues for all weapons
Added new keyvalues for the portalgun
New entity: info_player_portalcoop, can be used to set portalgun options for player spawns
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It's unbelievable that this hasn't caught the attention of the majority of the portal community. Such a nostalgic puzzle game has been modified into a playable multiplayer experience with little to no problems. When I tell you the amount of effort put into this mod in such a short time was done, you might not think of it to be true. We've all seen a few of the "multiplayer mods" for Portal 1. Speaking for themselves, they're all broken and buggy. Those developers failed to continue to make changes…
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Nice
why my game crashing when I launching it?
try reinstalling your sdk bases
Congrats on an official release! :D
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hey just found the sdk thing has all the vmf's and some that arent included, some test ones, ill ckeck em out later
What about Linux build?
I really would like to create one but I'm not sure how to compile a Linux build on Windows.