In an alternate universe, set during the Seven Hour War, you find yourself plunged into the depths of an abandoned Aperture facility. Abyss explores the failed ambitions of the once-flourishing company, and the legacy it left behind. As the war rages above, you as the player will be confronted not only to the imminent danger it poses, but also to the existential nightmare from which it all started as you are taken deeper into the facility than ever before. Your choices have consequences, and your actions dictate your survival -- or lack thereof.

Add job Report Volunteers Mappers, Source Engine. (Portal 2) at Team Abyss

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Level Designers located Anywhere.

Posted by Team Abyss on

Hi, I am Francis Racicot, aka Pac0master, the lead developer of a fan base mod known as: Portal 2: Abyss. We are Team Abyss, and we are looking for talented mappers that are used with Source Engine by Valve.

However, this project have no budget what so ever, it will be impossible to pay for any work. We are looking for generous people who wants to contribute to the modding community and expand their portfolio.

You can find the project's page here: Moddb.com

We are looking for 2 level designers with the possibility of other mappers.

Please, apply if you:
- have at least 1-2 years of experience or practice with hammer editor
- are used with Portal 2 design
- own Portal 2 on Steam.
- are ok that some of your work could be altered in the future.
- can optimize your maps to reduce compile time and improve game performance.

you will keep all the credit for your work
You will be free to work at your speed and have no Time restriction.
You are free to add your personal touch to any maps you will be working on. (must be approved)
You will also be granted a copy of the Development Documentation in a PDF form

To Apply

Please fill this Form Goo.gl
if you are selected, you will be contacted within days or weeks after your submission.