In an alternate universe, set during the Seven Hour War, you find yourself plunged into the depths of an abandoned Aperture facility. Abyss explores the failed ambitions of the once-flourishing company, and the legacy it left behind. As the war rages above, you as the player will be confronted not only to the imminent danger it poses, but also to the existential nightmare from which it all started as you are taken deeper into the facility than ever before. Your choices have consequences, and your actions dictate your survival -- or lack thereof.

Add job Report [Source Engine] Looking for Mappers at Team Abyss

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Level Designers located Anywhere.

Posted by Team Abyss on

Hello,
Team Abyss is looking for experimented mappers for our current project: Portal 2: Abyss on Source Engine.
Project's page: Moddb.com

Quick notice!
This is an unpaid job. We are looking for people who can generously help the team from their Free time. The project run on a 0$ budget, therefore it is not possible to pay for any sort of work.

[The project]
Portal 2: Abyss is a fan modification of the game Portal 2, by valve. We aim to create a completely new Story based on the Portal Universe which focus on a different view of the Aperture Science Laboratories. It is a more Serious/Mature take of the Story of the Aperture Lab taking part in the Multiverse.

[The Job]
The mappers will create the maps from scratch. Artworks, Descriptions and Plans will be shared in order to facilitate the task.
The mapping will occur in 3 stages.
- First, before starting a new map, we will discuss as a group every details regarding it.
- Second, to reduce the chance of crashes, the maps will be created in modules.
- Third, the Modules are finalized and reviewed by the team before being assembled as the final map.

[Requirement/Qualification]
Please, Do no submit your candidature if the following criteria do not describe you well.

- Have an extensive knowledge of Hammer editor.
- Own Portal 2 on Steam. (Must be installed and ready to play)
- Have a few hours of free time to dedicate on the project
- Can work as a volunteer. (no possible payment)
(Optional Bellow)
- Can model and import to Source Engine.
- Proper image editing skills (creating logos, textures, etc)

[Benefits]
Since this is an unpaid job, here's a small list of benefits which are worth your attention.
- You will be credited for all your work.
- You will own the assets you create. (usually models, textures, etc.)
- An opportunity to create high quality works which will expand your portfolio.
- We do not impose any time limit/restriction. We do not wish to stress you out. However, be reasonable.

To Apply

Please fill the following form: Goo.gl
If it doesn't work, Send me an Email at: francis92racucot@gmail.com