Russian sequel to Plutonia 2 made on full Doom engine's abilities. (This stuff all's made for Vanilla: Bridges, slidin' drs, smashin' walls, water splashes, moving crates, light effects ala hexen, mist rendering(This was removed of ugly colour mappin'), switches stickin on walls ) RUNNING ON: (G)Zdoom (any), Chocolate Doom. NOT COMPATIBLE WITH: All DOS ports(such as boom, doom1.9) There new mapping style begins: Plutonia 3 style (for example, regular switches sticking out from walls; ). Pretty easy gameplay, comparing to other Plutonia sequels, but you still have to find medikits and ammo. Monsters count is very low in starting of episodes. Four endings.
This Zip contains the Doom white fog colormap. You can use it: Vanilla DOOM: Place it in WAD as colormap BOOM ports: Place it between C_START and C_END Zdoom ports: Place it as HexeN fogmap and use as fadetable in MAPINFO lump. Supports all Doom based palettes.