A recent project of the the Pillars of the Earth development team, this time we will try to bring on screen Ken Follett's story contained within the respective thriller and historical novel. We are working on the concept side of this project and forced to modify Skyrim's codes to remove magicka from the game due to realism constraints. Fans are welcome to partecipate with constructive comments, since we are open for good suggestions. The team recruitment is up aswell, if you would want to join, we won't refuse you. That's a fact.

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Media RSS Feed Report media Early work - Jack Cherbourg look (view original)
Early work - Jack Cherbourg look
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Folgore_RM
Folgore_RM Feb 2 2012, 12:34pm says:

Ti posso chiedere gentilmente perchè crei dei PC all'interno del gioco quando la loro creazione non servirà a niente? Da quanto ho visto finora, compresa questa immagine, questa mod non andrà da nessuna parte.

Questa immagine qui, sinceramente, non ha senso. Avresti potuto investire il tuo tempo in un modo migliore, piuttosto che dire alla gente quello che deve fare mentre nel frattempo tu perdi il tempo creando roba che non ci servirà a niente. Se tu pensi che la gente che hai reclutato qui (compreso me) ti creerà la mod mentre tu non contribuisci a niente che possa veramente servirci, ti sbagli di grosso.

Chiamali come vuoi, concept o meno. Ma quello che tu stai facendo è di creare false speranze per la gente. Ti auguro buona fortuna con il tuo progetto, io sinceramente mi tiro fuori da questa storia.

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LordMalacath
LordMalacath Feb 2 2012, 12:45pm replied:

Anche io me lo sono sempre chiesto, veramente. Resterò ancora un po' nei paraggi, sperando che le acque cambino, sennò tocca cambiare barca qui.
I asked myself the same thing, I'll stay for some more time here, hoping that stuff will start to change because if it won't, this ain't gonna cut it.

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kane112esimo Author
kane112esimo Feb 2 2012, 1:59pm says:

You're right about one thing: this is only concepting useful for spreading the mod through the internet, but that's my purpose: you two joined us with promises of great hope ( we are really good modellers, great experience, etc... ) and you actually helped us through advices and critics. But what else? No models, no scripts... only LordMalacath has done something related to the mod, concerning blood or chestes/tables... but you, Folgore_RM, what have you been doing here?
If you're not instered in the project, you're free to leave. You had the opportunity to help this mod, and you have been peeing on it. Thanks.

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Folgore_RM
Folgore_RM Feb 2 2012, 3:26pm replied:

If you want to write in english, that suits me perfectly. I'll resume what isn't going in the right direction in here. First-of, you know that I had my own business to take care off, and that was fine, since you acknowledged that, so don't try to pull my nose on stuff that you already know of. Second, I had some 3D models done & uploaded on Dropbox.com, I've sent the link to LM if he wants them and has time to work on them, everything was related to your project and done previously that I had left for HTS down in south Italy. Third, scripts? You must be joking, right? You can't script nothing without the CK, nothing that is crash-free. I've already tried that with SkyrimEdit, just to change the patrol paths for the Whiterun guards. This just proves me that you have zero knowledge on what you talk about. Fourth, I've had the 'opportunity to help this mod' - and so I did. I've brought to your attention several important facts that should be followed and you've disregarded them (like modelling everything and then splitting the stuff - that's wrong, and you'll see it why when it's too late), I've brought you a new guy who was interested (LM in this case) and he's already plain bored of the attitude of someone in here. Fifth and final thing, "peeing on your project"? You've been just advertising something that I could have done aswell, like writing lore or making a character ingame, that is just uneccessary. Hook yourself up on some Maya/3DSMax/Blender/DAZ3D Studio tutorial and start modelling, instead of doing your daily "you didn't make nothing" drama. This is doomed to fail, and you know that. For various reasons.

+2 votes     reply to comment
Folgore_RM
Folgore_RM Feb 2 2012, 3:28pm says:

You want this to be done in one exact year or more. Q2 2012?
This cannot be done. Modelling will take a lot of time, about 8 or 9 months for everything.

You want totally revamped game mechanics. That's tiresome to do, since you want to remove magic and other Skyrim-stuff that is hardcoded, stuff like this will be full of bugs and will cause a lot of CTDs.

You want to recreate a total new world. You know how much that will take? I can make a detailed interior cell in one day. Lets not even talk about exterior cells. I value detail and not do-for-**** stuff, with ****** up NavMesh interiors or lighting. Anyway, this was all.

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LordMalacath
LordMalacath Feb 2 2012, 3:31pm replied:

I agree, a lot of stuff here doesn't has any sense. But there's no reason to grow angry upon stuff like this. It's a project that is aimed to be community driven, even if I hoped in a sort of cooperation effort with someone... but at this point, with who? If I am to develop this mod alone, I would gladly 'wash my hands' and say goodbye.

I'll stay a little more to see if stuff in here will start to change.

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kane112esimo Author
kane112esimo Feb 2 2012, 6:32pm says:

We'll see about that.

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Description

ENG:
A first attempt to paint Jack Cherbourg's portrait with the ingame engine
(isn't he a tiny bit too much hard as nails? ).
ITA:
Un primo tentativo di dipingere il ritratto di Jack Cherbourg con il motore grafico del gioco ( è forse un po' troppo muscoloso?).

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Concept
Date
Feb 2nd, 2012
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