Scale down the treacherous rooms and hallways of this creepy mansion as you find the true meaning of Phengophobia!
I thought that most (nearly all) of the jumpscares were weak, the only thign that scared me was the teleporting naked guy in the library, and the monster that you have to get past in the library, also all the books were not on the bookshelves.
Hey, nice to see you had the guts to actually make a custom story out of the devilish editor, just a few things you need to improve on.
The mapping and lighting were nice, but the main problem was the lack of scares to go with them.
The scares were, almost without exception, all jumps in this short map. However, even some of these weren't very scary at all. I think the maker needs to play some of the more popular stories to get a feel for how to create a creepy atmosphere and good scares. Also, the flying naked guys are a bit clichéd now, I think people need to find other things to throw at unsuspecting Amnesia players.
Finally, although I realise this map wasn't meant to have a story, it could have benefited from even a tiny bit of backstory. I also don't understand the relevance of the title, but perhaps that's just me being a derp.
Overall, promising features but needs a bit more attention to scares.
I never truly got scared. The maps were nice, even with the odd books on the floor. There were also texture errors.
I only was somewhat scared when the last monster in the wardrobe popped out.
:3 Keep on truckin'
OK, a couple of things. The floor textures glitch in the last room. It looks like they're twitching. The wall on the second to last door is seethrough from in between the doors. The teleporting naked guys and flying jesus didn't scare me at all, only the poofer that came out of the closet at the end was well placed and quite good. The other grunt was easy to dodge, and wasn't all that scary.
And I played through this in like 10 minutes. So really way too short.
So if you do another project, or improve this one I'd say:
1. ADD AMBIENCE MUSIC! Costum stories without ambience are always kinda dull and feel less scary.
2. WAY longer playtime. And maybe some more puzzles than just finding hidden keys.
3. try to figure out the texture glitches.
4. Better scares.