Welcome to the 2nd January update for the Petrograd Project, today we'll show the excellent progress that the Space Cowboys Team has made over the past week, the team has worked hard creating professional quality assets under the close Creative Direction of Team leader - Game Designer Roy Shapira, shown below are screenshots of the new assets, and as a bonus two new wallpapers for our fans. As always your comments are extremely important to us so if you have anything to say please feel obligated to post here.
WIP Weapons
The Space Cowboys modelers have given a push to create pro quality assets fitting this unique project, required for the specific settings of Eastern Europe, below we'll show the excellent models. These weapons are still Work In Progress and have yet to be completed.
HK416 Assault Rifle
The HK416 is a Colt M4 clone with unique alloy components and design, giving the rifle familiar built with sturdy mechanics making it more reliability and accurate under extreme conditions, this will be the main Weapon for our hero. The HK416 model by team member - Modeler Mark Ashton Textured by Modeler Jon Stoner.
USAS12 Automatic Shotgun
The USAS12 is an Automatic Shotgun firing a wide variety of ammunitions from armor piercing, anti-personnel, to anti vehicle mini-rockets. The USAS12 model by team member - Modeler Mark Ashton.
RPG7 Rocket Propelled Grenade Launcher
The RPG7 is the most used Anti Tank and Anti Personnel Grenade launcher in the Russian armament the simple build and sturdy mechanics made it very popular in the eastern European stage, this will be the weapon of choice for the AT-Soldier in the enemy forces. The RPG7 model by team member - Modeler A.J. and the optical sight was created by team member - Modeler Mark Ashton.
WIP Characters
The Grunt will make the bulk of the enemy forces, he has simple gear and will show in a variety of equipment setups, shotgun, rifleman, rocket launcher and sniper, he carries light armor, and will be quick to flee when outnumbered or outgunned, the Grunt Soldier model is created by team member - Modeler Anton Kozlov who is now optimizing and texturing it, its unique behavior mechanics are now coded by team member - Coder Scripter Jack Hammersmith and designed by team lead - Game Designer Roy Shapira.
WIP Appartments
The city of Petrograd will include many different apartments that the player will have the option to visit, each will be unique in its own way, and have some sort of gameplay tied to it. the apartments are created by team member - Junior Level Designer David Dawns under the Creative Directing of Team Leader Roy Shapira.
Hay Stack
The rural area will include fields with natural cover in the form of Hay stacks.
the model was made and textured by team member - Prop Modeler and texturer Jon Stoner he is now working on many props for the Petrograd project.
Finished Buildings
The fictional city of Petrograd has many different buildings and building types all fitting the Eastern European area, team member - Modeler Chris Schweiger has worked extra hard to model and texture these wonderful Buildings with extremely professional finish. he is now working on extra model sets for the city like restaurant tables, chairs, kiosks, and many more.
Upcoming Trailer
The entire team is investing allot of time and effort to finalize the upcoming Trailer, team member - Senior Level Designer Jared Robertson is working on the starting scenes, while Lead Level Designer Benjamin Thatcher is working on the end scenes. the trailer is coming along great, here is a sneak preview screenshot of one of the scenes, you can see more great screenshots and hear the Specially composed Music by team member - Composer Yarron Katz.
Special Environment Wallpapers
And finally as the icing on the cake, Team member - Lead Level Designer Benjamin Thatcher working closely with Team Leader - Game Designer Roy Shapira have created together two new unique wallpapers each telling its own mini-story under the main Petrograd theme.
We've also uploaded all of the recent wallpapers in 1080p in a .zip file so you can download them all at once: Petrograd Wallpapers.
Official Web-Site
Our Web-site is now in development, now featuring our vast Gallery along with the unique ambient music created by our team member - composer Yarron Katz, the site will be up in the comming weeks, and is being designed by team member web-designer Wayne Thompson with team leader Roy Shapira.
Team Recruiting
The Space Cowboys Development Team is now recruiting
* Texturers
* Riggers
* Animators
so if you are interested or know anyone who is, please contact Roy Shapira or Benjamin Thatcher via PM here, or e-Mail us at jobs@petrograd-game.com.
Related Links:
- Official web-site: Petrograd-Game
- Crymod.com Link: Petrograd Thread on Crymod
- Space Cowboys Development Group
__________________
Roy Shapira
Space Cowboys Team Leader
Game Designer / Creative Director
www.royshapira.com
Nice models, but in my opinion the USAS12 would look better if it had a drum magazine.
And of course a nice update! I've been following this mod from the beginning on crymod and it's making good progress, I can't wait to play this mod!
We thought about that - but the drum magazine didn't really fit with the 'discrete special forces' role, so we opted for the detachable box magazine over the drum magazine.
the anatomy of the player model is ... wrong
Looking great all around. :)
Looking good, though I am not impressed with the constant photo-shopping to make the images look better than they actually are.. would have been better to keep the shots from the engine stock, then peoples expectations would not be so high, or disappointment sets in when the perceived quality is poor compared to it in the actual mod when they play... just an opinion...
CaptainSource, thats the beauty of the CryENGINE2 and one of the most unique things about our project, there is no photoshop treatment.
everything you see are ingame scenes. and i could show them to you withing the editor just as you see here.
the engine has a vast variety of post production filters, from color correction, to Depth of Field.
most are easily done with the Flowgraphs system, if you would like i could show you.
Kind Regards
-Roy
LOL
I'm shocked. CryTek should be honored by this...
CaptainSource...I'm flattered that you think they look that good! ;-)
The only thing I use Photoshop for is to insert the Space Cowboys/Petrograd logo in the lower right hand corner of the screenshots. The screenshots themselves are taken directly from the CryEngine Sandbox editor (with very high quality settings - 16x AA/AF and basically everything maxed out).
But I assure you - *every* screenshot we post is in-engine, most of it is captured directly from gameplay.
Well, I stand corrected and am very impressed with both the quality of the mod, screenshots and the Cry2 Engine... most impressed indeed... amazing that there are so many post effects available. Would have to have a smoking video card and system to play well with all of the options on...
Looking reaaally nice. No doubt this will be one of the best mods for Crysis. Heck, if not even the best!
Am i alone when i think that the optical sight for the RPG looks too... advanced? I think it would be better if it was simpler.
q0rra
the RPG sights has been around since .... forever :)
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-Roy
<3 hay sack