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Petrograd: an action-thriller first person shooter. Enter the shoes of a Black-Ops Special Agent, investigating the disappearance of a full city's population overnight. An eerie atmosphere and immersive environments are just the beginning, nothing is quite what it seems in this suspenseful experience set in post-USSR Eastern Europe. The purpose of this project was to create a trailer with near triple-A quality, that goal was achieved on Feb 2009, and thus this project has concluded. The studio has since turned pro and continues to produce commercial games. Thanks for you support.
Bumpy; in addition to a spec map?
yeah specular was applied in the bump map picture too - but the final game the specular probably won't be that intense - i just turned it up to show off the bump map in this example
Anyway its COOL!AWESOME!GREAT!OMG!...! :O
awsome texturing.
To be quite honest i think (as a floor texture) you could tone down the bump maps. Or remove them completely. With that much detail it looks like a ceiling texture IMO.
Please do not make the floor that bumpy. The reason no one makes floors like that in reality is because people would trip on them and it would be impossible to clean. If you want to make a realistic texture keep the original texture and make a small almost flat bump map tile.