Can you last until dawn? In Petrified, a Source-powered multiplayer game, a band of humans is pitted against an array of statues possessed by evil Watchers—the protectors of the graveyard. A few are coming close when no mortal is looking, looking to steal souls and swell their own numbers. As a statue, you can enjoy the thrill of the hunt waiting for the right time to strike. As a human you’ll be running around a chilling landscape that never moves yet constantly changes, and when you have finally realized which statues are real and which are fake, it may be too late!

Looking for any servers admins who would be willing to host a Petrified server, please message me.

Posted by blu.knight on Apr 14th, 2009

Since March 7th, playtesting has been over, and we have been on a hiatus from Petrified. We completed the for-credit portion of the project (we got an 'A'), but there is more to do! We have been buried in other work, but soon, classes will be over. Petrified is very close to a public release, but before that there are a few things that need to be taken care of.

  1. I need to port our code over to the new version of the SDK, which will allow me to change the player models to something other than the counter-strike terrorist.
  2. I need to fix demo recording. Right now, demos don't capture the map panel, and so don't effectively record the gameplay. In order to be able to make some good trailers for our game, this fix is necessary.
  3. This one is probably the most important. I need some willing souls, and their servers. If you are a server admin and would be willing to host a Petrified server for 8 to 16 players, please message me.

Thanks for your patience. Here's to hoping it will pay off. ;-)

Post comment Comments
emetalce Apr 14 2009 says:

OMFG, thank you. Im so happy you guys are back! (congratz on the A too). Cant wait.

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blu.knight Author
blu.knight Apr 15 2009 replied:

Haha, I love the enthusiasm. It keeps me going. ;-)

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bomblol Apr 15 2009 says:

good job on the grade, i definitely am not doing that well right now. cant wait till the public comes out, the playtesting was really fun

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