Can you last until dawn? In Petrified, a Source-powered multiplayer game, a band of humans is pitted against an array of statues possessed by evil Watchers—the protectors of the graveyard. A few are coming close when no mortal is looking, looking to steal souls and swell their own numbers. As a statue, you can enjoy the thrill of the hunt waiting for the right time to strike. As a human you’ll be running around a chilling landscape that never moves yet constantly changes, and when you have finally realized which statues are real and which are fake, it may be too late!
Since March 7th, playtesting has been over, and we have been on a hiatus from Petrified. We completed the for-credit portion of the project (we got an 'A'), but there is more to do! We have been buried in other work, but soon, classes will be over. Petrified is very close to a public release, but before that there are a few things that need to be taken care of.
I need to port our code over to the new version of the SDK, which will allow me to change the player models to something other than the counter-strike terrorist.
I need to fix demo recording. Right now, demos don't capture the map panel, and so don't effectively record the gameplay. In order to be able to make some good trailers for our game, this fix is necessary.
This one is probably the most important. I need some willing souls, and their servers. If you are a server admin and would be willing to host a Petrified server for 8 to 16 players, please message me.
Thanks for your patience. Here's to hoping it will pay off. ;-)
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Petrified. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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