Since March 7th, playtesting has been over, and we have been on a hiatus from Petrified. We completed the for-credit portion of the project (we got an 'A'), but there is more to do! We have been buried in other work, but soon, classes will be over. Petrified is very close to a public release, but before that there are a few things that need to be taken care of.
- I need to port our code over to the new version of the SDK, which will allow me to change the player models to something other than the counter-strike terrorist.
- I need to fix demo recording. Right now, demos don't capture the map panel, and so don't effectively record the gameplay. In order to be able to make some good trailers for our game, this fix is necessary.
- This one is probably the most important. I need some willing souls, and their servers. If you are a server admin and would be willing to host a Petrified server for 8 to 16 players, please message me.
Thanks for your patience. Here's to hoping it will pay off. ;-)
OMFG, thank you. Im so happy you guys are back! (congratz on the A too). Cant wait.
Haha, I love the enthusiasm. It keeps me going. ;-)
good job on the grade, i definitely am not doing that well right now. cant wait till the public comes out, the playtesting was really fun