Perfect Dark ... This game had an incredible success, but you already know that. This game would deserve one minute of silence, in order to let us remember all the good moments spent in its company. We're trying to recreate all what we loved with using all the power we need provided by the Source Engine. We all dream to make revive this game, with physics and graphics up to date, with keyboard and mouse, with all the weapons and game mod we loved. An incrediblibly old-school gameplay meeting the next-generation requierements! Questions?

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RSS Report Superdragon Final Render (view original)
Superdragon Final Render
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Noobian_Warrior
Noobian_Warrior

...

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TheDebonairNomad
TheDebonairNomad

Yeah it looks more like a G36KE than the Super Dragon.

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Unsterbliche
Unsterbliche

The Superdragon is a G36E (not the Kurz version), at least in Perfect Dark Zero. I don't think it is in the original Perfect Dark for N64, though; it may be based off the OICW, but I do not remember that so well.

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TenshihanQuinn
TenshihanQuinn

...It looks F*ckin amazing either way...

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TenshihanQuinn
TenshihanQuinn

It may be similar, but not completely the same;

Bfes.ea.com

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Flabernat
Flabernat

As long as it's got the semi-automatic grenade launcher on the bottom, :), one of the best weapons.

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kinga303
kinga303

hmmz it looks too much like a G36 and i hate them things
oh and yeah look at it for a bit and u will see that if u shrink it down to dragon size it wouldnt look too good now would it
remember how the s drag was just a extended version of draggon with a grenade clip and a longer barrel, to improve the effective range no doubt
and another flaw is that the grenade clip on this doesnt go anyware near the gl mechanism makes no sence
and the sound of it lacks that, err you know of the original, the original sounds much beefyer

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Minervacantdie
Minervacantdie

Unsterbliche it was in PD in fact it is a variant of the regular Dragon with 30 rounds per clip(On both) and with the regular it can become a mine, and with the super it can launch gernades 6 per clip.

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