The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....

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The first of 16 multiplayer arenas is done. I am happy to say that one of my favorite maps for Perfect Dark, Grid, is finished! Depending on when I get around to coding some specific gametypes, maps will be released in packs of various sizes from 3 to 6. And I'll be able able to start cranking out some

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The first of 16 multiplayer arenas is done. I am happy to say that one of my favorite maps for Perfect Dark, Grid, is finished!

Depending on when I get around to coding some specific gametypes, maps will be released in packs of various sizes from 3 to 6.

And I'll be able able to start cranking out some weapon models in about a week. Don't expect too much at first, but just thought you should know anyways.

Also, a little more info on what's going down with the weapons: I won't post news every time I finish a weapon model, and never when I get it skinned. News WILL ALWAYS be posted when I get it completely coded and it works without flaw, if that's possible. I'll start with the primary functions (fire), and after about 6 or so, I'll try the secondary functions (alt fire).

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ShortCutMan
ShortCutMan - - 806 comments

Good work mrbond113. Just watch out for those nasty lawsuits.

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