The mod story does not consider events in Half-Life 2:Episode 1. After explosion of citadel, G-man immerses Gordon Freeman in stasis, but after a while deduces it from there for the new mission. The target of this mission is penetration into a citadel which is in City 18 (the city located near to City 17). In this citadel there is a teleport in Combine world. Using this teleport, it is necessary to get in Combine World and to destroy their leader.

RSS Reviews  (0 - 10 of 153)
9

MarleyTBS says

May contain spoilers Agree (1) Disagree

This is a great mod, the maps are great the combat is well placed and it is longer than most mods made by one person, i loved this mod however due to the steam update the G-man parts do not work no matter what the player does to the game info file (which is very annoying) and the reason i have not awarded this mod the full 10 is simply because...

SPOILER

the end of the mod is not satisfing without the next installment (ends on an cliffhanger) but the mod has been out for 4 years and there is no mention of a follow up mod.

SPOILER

Due to this the mod is only 9/10, However the mod is fantastic and is a really good 2 hours of enjoyment.

Admittedly, I did play this because of it's funny name and my friend begging me to play it because of that. It is pretty okay, the mapping in the latter half is pretty cool though.

7

Beautiful landscapes, but the player spends far too much time sprinting endlessly through them. World-building is cool, though a bit overdone on the lighting and HDR. Loved the sense of isolation and loneliness. Really captures a different side of the Half-life universe. Abandoned town met with a guy hanging from a rope swing. It's brutal and sad.

Helicopter fight felt a bit unfair and tedious since the copter kept its distance against a white background, making it hard to aim and even harder to land shots. I can appreciate the challenge, though.

Combat was tight and blood-pumping. Many times I felt cornered and helpless, ready to lash out. Exciting stuff, though it did grow a bit tiresome toward the end. What's this? The end of a hallway? Do you think it'll happen this time... again? Do you think Elites will swarm out from both sides... again?! Oh!!! Say it ain't so.

Odd choices in dead end development. Weapon cache "side quests" are not telegraphed well to the player. Often you approach a fork in the road and it's not obvious which direction is forward. No intuitive way to know which route to take first if you're a completionist or just want to keep the game moving.

Often found myself back-tracking several times, not knowing if I should keep going or go back to that other path that might have some weapons, especially when low on ammo, which was for quite a while after that endless fast zombie sequence. And what makes things worse is the maps are wide tf open. So much running. Pointless running. The game encourages exploration, but rarely rewards it. Frustrating.

Environments felt... off. Nonsensical building layouts. One of my favorite things to do in Half-life games is sit on the couch of some blown-out apartment with a rotted suicide corpse splattered to my right, then imagine living in this space. What it once was before the invasion... how it changed forever... and what it was like in this poor sap's final moments.

I enjoyed doing that here, but was questioning the practicality of these apartments. Where do they sleep?

Overall not a great mod, but it's above average and has its moments. Worth playing for the scenery alone.

A very solid mission, only the ending is a bit lacking.

9

Play in hard mode for ultimate pucker-factor

7

No plot, normal mapping.
Русский:
Сюжета нет, неплохой маппинг.

8

Very nice towards the middle and beginning but repetitive and mildly frustrating towards the end.

Mapping was good but was disappointed that you don't get to actually go the combine world.

good, competent work. have fun. thank you.

While it ends rather abruptly with little payoff, Penetration is an excellent Half-life 2 mod from the early days, with splendid pacing, design and gameplay.

Give this a gander, you won't be sorry :)