Overwatch is a cooperative asymmetric multiplayer Real-Time Strategy Shooter (FPS/RTS hybrid). Overwatch is powered by the Source engine and is set in the Half-Life² universe.
I don't know why people with minor critics immediately get minusvotes?
Do you behave yourself that way in RL too?
If someone says: "Well, your work is okay, but it's nothing groundbreaking", do you answer that with "Olol, what do you know, go jump in front of a train and die, Motherf**ker!"
People should accept some constructive criticism, they learn that during early years as a child..
For saying something about this map, I'd first like to play both the RTS and FPS view in order to say something, but I really like the layout.
Im going to be honest here. These images make me realize how I have taken mods like Ragnarok Arena and HL2 Wars for granted.
Im going to get a lot of flak for this but Im going to hold back judgment and see through the hype by saying Im not really seeing how this is groundbreaking.
I think the important thing to remember is that only one player is playing from this point of view - everyone else is doing it FPS style. I think that if this "Omniscient RTS vs Team-Oriented FPS" gameplay works in the upcoming beta, it will break ground nicely. Surely some decent (if not downright impressive) mapping will follow and improve the experience only the gameplay succeeds.
I must note, however, that I have never played Ragnarok Arena or Half-Life 2: Wars.
Zombie Master as well did this sort of game style, FPS team-based gameplay with one person controlling and spawning the hordes. It worked out quite well.
Let's hope this works out great as well. With the team behind it, I'm sure it will go above and beyond to make it seem really fresh.
You'll never get any flak from us, so don't worry about that.
It's definitely not groundbreaking, yet. We could have worked behind the scenes for years and only shown you the end result, but we want you, the community, to contribute your thoughts early, while we can still make some fundamental changes.
Don't think about how it looks, think about how it plays and all the potential it has. Most of the work is still behind the scenes; you wouldn't believe how much effort it takes to get the Source engine to play nice with RTS-type elements.
We're approaching it the way mods were developed back in the day (remember Counter-Strike? Bit.ly). It allows us to stay flexible and make changes based on your feedback.
It's only been a year, we still have a long way ahead of us.
That's how I've always viewed this mod. This is already just about as polished (in terms of gameplay) as HL2 Wars and getting close to Zombie Master. If it's that close now, think of what the end result will be!
For me this is a nice mod, and I honestly don't see why everything has to be "groundbreaking". Maybe, that's beacause I haven't really been tracking this, but still, I'm sure this will be fun.
What are you guys planing on doing for the 'void'? That black just doesn't look right against the textures (walls, etc.). If that's how it will be that's fine, but it would be neat if there was a solution.
We've discussed a few solutions, but none that we found ideal. We're open to suggestions (http://community.overwatchmod.com/forum/20-ideas-suggestions/).
Why not having some animated Combine-tech blue-and-white screens were in the background, similar to the nondescript whitish technological background in Assassin's Creed's ANIMUS machine...?
I come from a clan based around Zombie Master, and I have to say this mod is looking good (from what I can see). Hope you guys can turn it into something completely awesome.
You know your mod must look nice for Rebels and still be playable for Overwatch?
How's the optimization? Will you just abandon those eye-candies and details or you have some magic?
Objectives should disappear after some time, like 20 seconds?
Do Rebels have those circles for Overwatch too?
Do you have any ideas how to prevent rushing (one man from the team just rushes through the map)? Any alerts?
Looks cool, but wasn't this in map in half-life 2?
I don't know why people with minor critics immediately get minusvotes?
Do you behave yourself that way in RL too?
If someone says: "Well, your work is okay, but it's nothing groundbreaking", do you answer that with "Olol, what do you know, go jump in front of a train and die, Motherf**ker!"
People should accept some constructive criticism, they learn that during early years as a child..
For saying something about this map, I'd first like to play both the RTS and FPS view in order to say something, but I really like the layout.
Im going to be honest here. These images make me realize how I have taken mods like Ragnarok Arena and HL2 Wars for granted.
Im going to get a lot of flak for this but Im going to hold back judgment and see through the hype by saying Im not really seeing how this is groundbreaking.
I'm afraid I have to agree with Korge :/ Its nice, but certainly isnt anything to call home about.
I think the important thing to remember is that only one player is playing from this point of view - everyone else is doing it FPS style. I think that if this "Omniscient RTS vs Team-Oriented FPS" gameplay works in the upcoming beta, it will break ground nicely. Surely some decent (if not downright impressive) mapping will follow and improve the experience only the gameplay succeeds.
I must note, however, that I have never played Ragnarok Arena or Half-Life 2: Wars.
So this is pretty much natural selection in HL2? Not that I don't like the idea, but seriously, is that about it?
Far from it.
Zombie Master as well did this sort of game style, FPS team-based gameplay with one person controlling and spawning the hordes. It worked out quite well.
Let's hope this works out great as well. With the team behind it, I'm sure it will go above and beyond to make it seem really fresh.
RTS vs FPS was already done in Iron Grip: Oppression, the thing is, IG failed, and I'm hoping this doesn't.
Because it's lacking some textures, or what? How much about gameplay can you actually derive from a screenshot? Almost nothing.
Who really cares about how pretty it is or anything, so long as the play is fun.
You'll never get any flak from us, so don't worry about that.
It's definitely not groundbreaking, yet. We could have worked behind the scenes for years and only shown you the end result, but we want you, the community, to contribute your thoughts early, while we can still make some fundamental changes.
Don't think about how it looks, think about how it plays and all the potential it has. Most of the work is still behind the scenes; you wouldn't believe how much effort it takes to get the Source engine to play nice with RTS-type elements.
We're approaching it the way mods were developed back in the day (remember Counter-Strike? Bit.ly). It allows us to stay flexible and make changes based on your feedback.
It's only been a year, we still have a long way ahead of us.
That's how I've always viewed this mod. This is already just about as polished (in terms of gameplay) as HL2 Wars and getting close to Zombie Master. If it's that close now, think of what the end result will be!
For me this is a nice mod, and I honestly don't see why everything has to be "groundbreaking". Maybe, that's beacause I haven't really been tracking this, but still, I'm sure this will be fun.
cool is that the suppression beam weapon?
Yep.
What an interesting concept!
meh i don't like the black. other words it is good.
What are you guys planing on doing for the 'void'? That black just doesn't look right against the textures (walls, etc.). If that's how it will be that's fine, but it would be neat if there was a solution.
We've discussed a few solutions, but none that we found ideal. We're open to suggestions (http://community.overwatchmod.com/forum/20-ideas-suggestions/).
Why not having some animated Combine-tech blue-and-white screens were in the background, similar to the nondescript whitish technological background in Assassin's Creed's ANIMUS machine...?
I come from a clan based around Zombie Master, and I have to say this mod is looking good (from what I can see). Hope you guys can turn it into something completely awesome.
You know your mod must look nice for Rebels and still be playable for Overwatch?
How's the optimization? Will you just abandon those eye-candies and details or you have some magic?
Objectives should disappear after some time, like 20 seconds?
Do Rebels have those circles for Overwatch too?
Do you have any ideas how to prevent rushing (one man from the team just rushes through the map)? Any alerts?
unimpressed.HL2:Wars has done a better job.JUST KIDDING
i hope they make some npcs that would rock