Overlordess is an unusual mod pitching one team against a powerful individual. The latter's strength lies in the ability to lay traps for any unsuspecting enemy as well as to wipe out all who oppose her in direct combat. The modification is based around two stage gameplay – stage one being a trap-evasion challenge and stage two a direct confrontation with the omnipotent player.

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What? More media? Yes! This video gameplay provides another sneak peak into the testing and what's coming in the mod.

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The following gameplay was put together by Dark Pivot (you can find his other videos on YouTube). It's footage from the most recent alpha testing which took place on the 20th of March, have fun watching!


As you can clearly see the mod is coming along nicely despite the lack of models and textures, but that will be probably addressed in a "Looking for help" post. :)
Comments
Malpiszon94
Malpiszon94

pfff...

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Revendel Author
Revendel

Is it "pfff..." as "I'm not impressed" or "pfff..." as "Nice" or maybe "pfff..." as "I don't care"? ;)

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ThePeanutBaron
ThePeanutBaron

Looks really fun, is the powerful individual kinda like on zombie master were he is in has on overview and he just spawns these traps?

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DarkPivot
DarkPivot

Yes, he can fly around the entire map, and spawn traps wherever he likes, as long as it's out of radius of the team.

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Revendel Author
Revendel

It's "she" ;)

And yes, pretty much like that, plus you got some map-placed traps you can use, even automatic and controlled sentry guns. The dynamic traps can be placed anywhere as long as they are not too close to the rebels (some have additional limitations - like player cannot be in radius when it's placed etc.). Hopefully there will be an Overlordess-based footage soon to highlight this.

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angelcs
angelcs

nice we need a game that can cover BBC2^^

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StoneCrowUK
StoneCrowUK

looks great, glad i tracked,
but i had 2 ideas or questions

will some of the props be randomly placed in maps, to add more variation
and will there ever be a simple wiremod style system for building traps?

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Revendel Author
Revendel

1. Varies, currently sometimes props are placed randomly in some area, in others they are the same, yet in others there is a way to use a module to push them around. Trying to find a more global solution to that though.

2. Not planned currently, currently the basic control lets you turn them off/on at will, they also disable themself by default if nobody is around thus not emitting any sounds and so on, thus hiding their presence and then enable automatically when somebody walks in range (can be done manually as well). You can also heal them, but currently there are no wiremod-style combinations available.

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SolidFake
SolidFake

would be cool if you could place enemies as well

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DeityFox
DeityFox

Cant wait for this mod :)

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