Orange Sun formerly known as Orange Touch Up [OTU] enhances Tiberian Sun Firestorm greatly and increases the gameplay possibilities while remaining the original feel of the game. Basically a rebalancing together with new content and lots of spleen. Now features the Campaign+ modifications.

Report abuse OTU 0.6 (8.3c)
Filename
OTU_8.3.zip
Type
Demo
Uploader
OrangeNero
Date
Jul 1st, 2012
Size
52.22mb (54,755,426 bytes)
Downloads
401 (1 today)
Embed Button
Mirrors
Download now
Description

OTU 0.6 (8.3c) This is the very very late release of the next demo version since 0.5. There are changes all over from RA2 effects to some new units to finally a new piece of Soundtrack.


OTU 0.6 (8.3c)

This is the very very late release of the next demo version since 0.5.
There are changes all over from RA2 effects to some new units to finally a new piece of Soundtrack.

Install: Place all the files from this zip into your TS directory overwriting everything it asks for.
Next run CnCGraphicsPatch.exe (all hail goes to AlexB, see "about" for more info).
This will eliminate lag and make TS much more smooth.
Start up the game and select Firestorm.

Important info: The Nod Comanche can not be repaired at a service depot, doing so will lead to a crash!
The new special vehicles available through the Montauk and Kodiak have buildlimits.
The Techlevels do not matter they are all the same from 1 - 9 and 10 enables superweapons.
Cyborgs will now go Berserk when they reach half of their lifepoints,
meaning they start to attack their own units, but remain controllable.
The AI will now massivelly attack you if it chooses you as his enemy, if you do not provoke any AI player
there is a chance that none will attack you and all AI players go after each other, if you like the challenge
attack 2 AI players with a force at the beginning. I have disabled Paranoid so AI will not team up against you.
Theres new Soundtrack made by Shaul Hadar, check it out, select it in OPTIONS SOUNDS and let it play.
The sound in generall is a bit unstable (sorry for that) meaning some sounds will not play
or change volume when there are many soundeffects triggered at once, this goes away by itself after a bit of time.
Do build the 4th tech upgrade, a special unit awaits you.

Credits: Go to all the people making public assets, I lost track on some assets but they are guaranteed all public.
Thx goes to Project Perfect Mod site and Tiberium Web site for their info and assets and help.
Thanks goes to Nolt for the new Harvester and Hovertruk (hover harvester causes crashes so they don't hover sorry)
Thanks goes to Shaul Hadar who created the new piece of soundtrack.
Thanks goes to TiberFCSL for the new menu and side bar icons.

Future: I still plan to enhance this version with modules, I'll be honest this version is far less advanced than
what I wanted to upload but crashes and unlogic problems are seriously demotivating me...
anyway there will be modular updates so stay tuned.
By the way by reading this README you hereby agree into not being mad about the late release :P

Thanks for reading and playing OTU. OrangeNero.

Preview Image
OTU 0.6 (8.3c)
Post comment Comments
OrangeNero
OrangeNero Jul 1 2012, 11:29pm says:

I just got aware that I accidentally disabled the 4th tech unit instead of re-enabling it, so the 4th tech grants nothing. Hotfix is on the way. Sorry for that...

+4 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r Jul 2 2012, 2:29pm says:

drat wont get to download it for a while, im on holady :S i will download on sat

+2 votes     reply to comment
TiberFCSL
TiberFCSL Jul 5 2012, 12:53am says:

I'm starting to play the mod in AI level 2 and I was defeated by lots of soldiers, cyborgs and tick tanks! That's really cool! And I'm loving the explosions and specially the music! I totally love it! What I can't still get used to is the image of the upgrades, I think it doesn't fit. I'll keep on playing, the mod has improved a lot :).

+3 votes     reply to comment
OrangeNero
OrangeNero Jul 6 2012, 11:25pm replied:

yup happens to me too as well when 2 ai group up against me. I yet have to create more attack teams which feature the new units too. Thx for the feedback.

As for the tech upgrades, they are the pillar of knowledge (couldn't come up with anything better). They will not change and I got used to them. I have to rely on public buildings so I am very limited.

+2 votes     reply to comment
TiberFCSL
TiberFCSL Jul 5 2012, 1:16am says:

Bug: I had a group of cyborgs, some of them regular ones and some laser ones, well, they suddenly started killing each other. It's the most strange thing I've ever seen in TS.

+3 votes     reply to comment
OrangeNero
OrangeNero Jul 6 2012, 11:23pm replied:

That is the new feature of cyborgs. I set them to be berserkers (got to look up what exactly I did and how can't recal it atm)

Cyborgs have massive amount of health and deal 200% damage to prone infantry however when damaged below 50% they malfunction (on purpose) and start killing everything (like berzerkers hence the name).

I kind of like it for now tough I may remove it. Adds a special twist to the cyborg. The GDI mutant militia is also a cyborg.

+2 votes     reply to comment
OrangeNero
OrangeNero Oct 11 2012, 4:46am says:

OUTDATED

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C: Tiberian Sun Firestorm Icon
Platform
Windows
Developed By
OrangeNero
Contact
Send Message
Release Date
Released Jul 13, 2014
Mod Watch
Track this mod
Download
Browse
Downloads
Add Download
Members only
Report Abuse
Report download
MD5 Hash
a52cbe260f1db2f262ffe14327ef4ce2
Related Mods
Orange Sun (C&C: Tiberian Sun Firestorm)
Orange Sun C&C: Tiberian Sun Firestorm - Single & Multiplayer Real Time Strategy
Related Games
C&C: Tiberian Sun Firestorm
C&C: Tiberian Sun Firestorm Single & Multiplayer Real Time Strategy