Orange Sun enhances Tiberian Sun & Firestorm greatly including campaign and increases the gameplay possibilities while remaining the original feel of the game. Basically a rebalancing together with new content and lots of spleen. Now features the Campaign+ modifications.
OTU 0.6 (8.3c) This is the very very late release of the next demo version since 0.5. There are changes all over from RA2 effects to some new units to finally a new piece of Soundtrack.
OTU 0.6 (8.3c)
This is the very very late release of the next demo version since 0.5.
There are changes all over from RA2 effects to some new units to finally a new piece of Soundtrack.
Install: Place all the files from this zip into your TS directory overwriting everything it asks for.
Next run CnCGraphicsPatch.exe (all hail goes to AlexB, see "about" for more info).
This will eliminate lag and make TS much more smooth.
Start up the game and select Firestorm.
Important info: The Nod Comanche can not be repaired at a service depot, doing so will lead to a crash!
The new special vehicles available through the Montauk and Kodiak have buildlimits.
The Techlevels do not matter they are all the same from 1 - 9 and 10 enables superweapons.
Cyborgs will now go Berserk when they reach half of their lifepoints,
meaning they start to attack their own units, but remain controllable.
The AI will now massivelly attack you if it chooses you as his enemy, if you do not provoke any AI player
there is a chance that none will attack you and all AI players go after each other, if you like the challenge
attack 2 AI players with a force at the beginning. I have disabled Paranoid so AI will not team up against you.
Theres new Soundtrack made by Shaul Hadar, check it out, select it in OPTIONS SOUNDS and let it play.
The sound in generall is a bit unstable (sorry for that) meaning some sounds will not play
or change volume when there are many soundeffects triggered at once, this goes away by itself after a bit of time.
Do build the 4th tech upgrade, a special unit awaits you.
Credits: Go to all the people making public assets, I lost track on some assets but they are guaranteed all public.
Thx goes to Project Perfect Mod site and Tiberium Web site for their info and assets and help.
Thanks goes to Nolt for the new Harvester and Hovertruk (hover harvester causes crashes so they don't hover sorry)
Thanks goes to Shaul Hadar who created the new piece of soundtrack.
Thanks goes to TiberFCSL for the new menu and side bar icons.
Future: I still plan to enhance this version with modules, I'll be honest this version is far less advanced than
what I wanted to upload but crashes and unlogic problems are seriously demotivating me...
anyway there will be modular updates so stay tuned.
By the way by reading this README you hereby agree into not being mad about the late release :P
Thanks for reading and playing OTU. OrangeNero.