Operation Peacekeeper is a modern warfare modification for the popular game Battlefield 2, based on a fictional development of a Kosovo conflict. The mod features two different sides - the German Bundeswehr and the Serbian VSCG - engaging in the rough and mountainous terrain of Kosovo. Both use state of the art military weapon systems like the German Leopard 2A6 MBT, as well as older, but yet still effective equipment, like the Russian build Mi24V Hind E used by the Serbian forces. The maps cover a large array of different settings, such as for example a domestic port, a small village, or a military airport attacked by German airborne troops.

Post news Report RSS OPK: Developers Diary #1: Progress in April

To give our community an insight into the progress of our work, we are going to show you some pictures out of our “development department” from time to time. We hope you like it. April 2007: At the moment all members are diligently tasked to build many small highlights. Our coder Bernie and Nordstern

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To give our community an insight into the progress of our work, we are going to show you some pictures out of our “development department” from time to time. We hope you like it.

April 2007: At the moment all members are diligently tasked to build many small highlights. Our coder Bernie and Nordstern are currently working on the SA-3, so that it finally works faultlessly in game. The effects need some polishing but it looks pretty good so far. There are also some adjustments on J22 Orao and Tornado IDS armament at the moment.

SA-3 [EDITOR] Borderstation [EDITOR]

Brand new maps are in the pipeline! Thanks to Osis some awesome Kosovo landscapes are waiting to be explored by you. And to make your Clan-Wars more exciting, Osis & Co. are enhancing their maps with new configured, thrilling 16 player options – stay tuned!

Got some great ideas? Let us know in the Developers Diary(registered user only).

Another large building site is our static section like optimizing our existing buildings, as well as creating completely new ones. Already finished is our small border station which is going to loom large in one of the next updates.
This week after many failures Starforce finally realised an automatic flying spawnpoint. So in future our paratroopers will be able to use a flying spawnpoint which even will be destroyable. We hope to solve the last teething problems soon and begin testing this little toy.

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myles
myles - - 854 comments

Nice Work!

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