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We have made changes to our orignal plan.. We came up with the plan to make our own Engine.. So far so good we have a beta of our engine but we need people to help intrested email PyRo at Older Specs Of Engine -----------------THIS IS NOT FINISHED-------------------- DOT3 Bumpmapping support. Optimized Hardware T&L support Unified Angle System (radian or degrees) Optimized dynamic stencil shadows for meshes. DirectX Hardware Lighting support (up to 8 simultaneous lights) Full DirectX8.1 and DirectX9 support Fast view frustum culling (sphere and box) Billboard-based Particle System 3DS, X, MDL, MD2, MD3, Skinned Mesh Support for models Fast Terrain Rendering System with quadtree Hardware Vertex Shaders to optimize rendering if available. Shader script system to setup texture effects BSP Rendering Engine with PVS/Lightmapping Atmospheric effects like fog, cloud, sky (box and sphere), stars. Advanced ray collision detection returning accurate information. -Scotlish

Report RSS OPHMod Big News Post

BIG UPDATE TIME!!! Lotsa new goodies to show off including models (our necro is almost complete) plus various maps. Check these out samples out, but head to for the full deal! The map shot above is not the 100% complete version, but hey we want the gamers to see progress and here is two more pictures

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BIG UPDATE TIME!!! Lotsa new goodies to show off including models (our necro is almost complete) plus various maps. Check these out samples out, but head to Fragtag.com for the full deal!

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The map shot above is not the 100% complete version, but hey we want the gamers to see progress and here is two more pictures just for the hell of it. It's name is ohp_hellfire roughly only 10% complete but coming along nicely none the less. If u have ideas for it please send it in, thanks all! :D

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OHPmod Author
OHPmod - - 26 comments

There ya go INtense! if you need anythin else just ask the pics are now 125 X 78 i think it is i hope that is better well yea post any time soon when u get on thanks bro.

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