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We have made changes to our orignal plan.. We came up with the plan to make our own Engine.. So far so good we have a beta of our engine but we need people to help intrested email PyRo at Older Specs Of Engine -----------------THIS IS NOT FINISHED-------------------- DOT3 Bumpmapping support. Optimized Hardware T&L support Unified Angle System (radian or degrees) Optimized dynamic stencil shadows for meshes. DirectX Hardware Lighting support (up to 8 simultaneous lights) Full DirectX8.1 and DirectX9 support Fast view frustum culling (sphere and box) Billboard-based Particle System 3DS, X, MDL, MD2, MD3, Skinned Mesh Support for models Fast Terrain Rendering System with quadtree Hardware Vertex Shaders to optimize rendering if available. Shader script system to setup texture effects BSP Rendering Engine with PVS/Lightmapping Atmospheric effects like fog, cloud, sky (box and sphere), stars. Advanced ray collision detection returning accurate information. -Scotlish

Report RSS OHP Beta Test

I have had lotz of people ask... "Can i beta test". Well us at OHP have decided we will put a form up for the public. The one catch is it will be on the site at random times and it's URL will change so there will be no cheating :) It will start August 20th, 2002 and will last untill the mod is released...

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I have had lotz of people ask... "Can i beta test". Well us at OHP have decided we will put a form up for the public. The one catch is it will be on the site at random times and it's URL will change so there will be no cheating :) It will start August 20th, 2002 and will last untill the mod is released... This means the sooner u submit the better but the form is not on the site all the time it is removed and put on random times of the day could be 3 or 5 hr a day so keep checking the site for your chance to beta test a game like no other "Operation Hollow Point"

Fragtag.com

or the Moddb Profile

Moddb.com

Thanks all..

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