open Outcast is a total conversion mod for Crysis Wars that should become an unofficial successor of the Action-Adventure Outcast (by Appeal).
Checking out the new item tracker, announcing our next demo and giving an outlook on our plans with the CryEngine 3 SDK
Posted by s87 on Apr 24th, 2011
After some inactivity in the programming dept. things are back on track again. As announced one of the features we're currently working on is the item system and everything related to it - such as the OC-typical item tracker. AtomicJo looked into this matter and, while some tweaking is still needed, the results look pretty presentable:
But what is the item tracker without the typical HUD voice (e.g. original OC footage at 0:32)? If you think you can do the job, don't hesitate to apply and your voice will guide the player in our next demo!
Note that the "focus borders" are placeholders from CW. As it happens we're looking for Flash designers right now. If you have experience with designing Flash websites or other user interfaces, take a look at the open jobs.
While working on the components of the actual game (story, assets, levels) and other stuff (document procedures, ...) kept us busy in the last months, we decided to give you something playable again soon: Oasis 1.2, our next demo!
As the name suggests we don't consider it as pure technical demo anymore (e.g. demonstrating the possiblity of nonlinear dialogues and persistent levels). This one will feature all the core components of the game.
If you tried Oasis 1.1 you probably know what was missing: some action! (read: combat system and enemy AI)
Additionally the whole questline and dialogues were rewritten and our leveldesigners Demogorgon and Linkin Muse rebuilt the oasis level from scratch and tweaked the island level.
This milestone will also incorporate the feedback we received from the technical demo, while under the hood many systems have been revised to enable easy porting. Expect it... ehm... well, at least before the release of the...
When we decided to use Crysis (Wars) and CryEngine 2 as technical base for the project, we got a state-of-the-art engine with great tools for the price of not being able to create a standalone game.
As the UDK was released, many Unreal Engine based mods went indie and while no real struggle emerged about changing the engine inside our team, spirits were down a bit since the Crysis Wars SDK is in some ways buggy and not really well documented (much time was spent on figuring out how to do something that could be explained in not more than three lines). Additionally there was the feeling that even after finishing the project some players MAY hesitate to try the thing if they have to buy another game in advance or download a ~6GB demo (even in the times of high-speed internet).
When Crytek recently published a release date for the Cryengine 3 SDK and confirmed it will come for free for noncommercial projects, things have changed for the better: we'll be able to release open Outcast as a standalone game!
Although everyone in the team is excited about the new perspectives (going indie, better documentation, regular updates and bug fixes directly from Crytek), we're trying even harder to reach a new level of quality in our last CryEngine 2 (and Crysis Wars) based demo in order to have a good starting point when the battle of the SDKs gets into the next level this summer (UDK - Unity - CE3 SDK).
Want to jump into CE2 based game development (and learn using the tools) to be ready when CE3 SDK gets out? Always wanted to work in a team, that's determined to reach AAA quality in all fields, to enhance your portfolio? You can apply for:
So far for now and Happy Easter to everyone!