One Light in the Darkness is a high-quality custom story for Amnesia: The Dark Descent. The player takes on the role of Silas Joel Farran, a struggling writer who stumbles upon a mysterious and unsettling note of farewell, authored by the researcher who went missing months ago, Dr. Dale H. Shaw. The note suggests Shaw had been studying the history of a supposedly abandoned castle once owned by Baron Liam Bloodgood at the time of his disappearance. Such an adventure through the castle and a search for clues to Shaw's disappearance make for a thrilling novel....but Farran gets more than he bargained for...
Yeah, that's right. I went there. The bar has been raised for puzzles. Specifically ones involving keys and doors. Locked doors.
Holy ****. That looks FCKING NICE.
Well done.
WEKK DONE !! ITS AEWSOME
It's not worth it since you need to do that for each door.
No you don't. Each key is named according to the door it opens. You can waste your time trying other keys if you want though. You're not going to spend 5 minutes guessing if key A, B, or C opens Door D. It will be obvious. The wrong key script is just in case you feel....curious.
Also, this script only applies to level doors, not swing doors.
It'd be so cool if you could edit the engine itself. All these things I bet you wasted some considerable ammount of time to do inneficiently could be done efficiently if we just could change it.
This uses a wheel object...everything else like it in Amnesia is scripted as well...the engine doesn't need to be changed, because it's designed to support these kinds of scripted interactions. Changing the engine is probably also illegal or something haha, because it belongs to Frictional Games; they created it.
I personally don't think a second of my time was wasted, because this and other improvements to interactivity in my mod will make it unique.
Wow... That was totally what I already planned for my chapter 2 XD ... Damn... I guess I need to make it even better or something :P