I've completed the finale, all the navmeshes are done and have no errors, the final lighting compiles are done, and the campaign is now playable from the start of map#1 to the finale in map#4.
I'm currently doing a final few playtests and then I'll be able to release a public beta.
The finale has worked out great and isn't remotely like a Left 4 Dead finale you'll have seen before - but I'm not going to spoil the surprise by giving any more details. :)
In the meantime, I've added several new action pics to the media section.
Thanks for the news; the level design and atmosphere still looks amazing. :) Can't wait until release.
I've released a few private beta versions, and have now fixed any bugs that my playtesters found. I'm hoping to release the first public version over the next few days.
Note: the first public release will NOT be versus, only single player and coop.
In the meantime, I've uploaded about 15 new action pics to the images section.