Omnicide is the premier zombie co-op and singleplayer modification for Battlefield 2 (A.K.A. BF2). This modification features an authentiuc zombie environment, with new and top-quality maps, weapons, skins, sounds, and chillingly authentic voice acting. In this modification you must think to survive and work with your teammates. It features two gamemodes: Survival, a new idea to BF2, where you and your comrades defend yourself until you are finally overcome by the zombies, and Escape, where you and your comrades fight to escape zombie hell. Give this mod a try, and you'll be amazed at what the Omnicide developers have done with Battlefield 2.

Credits for Omnicide:

Modification by Master-CA and Masaca1/JayHawk (same person)
Rifle and pistol animations by: Chad509
Zombie, Wrench, M95, and SCAR animations by: Master-CA
Weapon skins by: JayHawk and Master-CA
Voices by: Veggie and cfschris
Flash Menu Design: Sir. Elxx
Python Scripting: Hijd
Weapon Models: Niknastee and JayHawk
Map Ideas: Motoman

Omnicide Website: www.battlelog.co
Play Omnicide Online at: www.battlelog.co
MasterCA Interview
Omnicide Co-creator's Stream: www.twitch.tv/jayhawk_tv

MasterCA (AKA Ryan Cutter) passed away due to complications from a brain tumor.

Will a new version of Omnicide be released? Well, it was already made. Stay tuned and check in to battlelog.co for news on it.

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So, it is true that Omnicide will now be having a re-release. Again. Again Again. Yes yes yes, I know I've been giving you all the run around but there have been two issues that I've had to deal with.

1. BF2 master user databases going offline
2. MasterCA's request of not editing the mod

I'll tackle the first problem. Well, it's quite self explanatory. No user database = no online gameplay. However, the geniuses over at Battlelog and I have been working to add Omnicide into the mods with online multiplayer support. What does that mean? OMNICIDE IS BACK! Yep, you can go and kick some zombie arse with your friends on servers.

The second issue is rather sensitive to me. I never managed to pay my respects to Ryan (MasterCA) and many people have asked if they could take over Omnicide. I refused every time, and I still do to this day. Omnicide is something very precious to me, not only because it is an awesome piece of work, but because it represents a time in my life where Ryan and I had a lot of fun. We spent countless nights coding, modeling, animation, texturing and having a good laugh creating this mod. It's with these memories that I dedicate any future release to him, and being the stubborn bugger he was, I doubt he'd like it.

If he could see how popular and appreciated this mod still is, I'm sure he'd be one of the happiest people in the world. Your continued support and enjoyment of this mod drives me to make it better for everyone of you.

I would also like to appologise to you all for your patience, It's been a very long time since the last release of Omnicide and to those of you still waiting or have simply come here to play again, I think you so very, very much.

What's the plan?
I will be doing weekly streams of my work so far on Omnicide via my Twitch, found here:
Twitch
I also stream other games, but Omnicide will be one of the big ones.

What do I want from you?
First, make a twitch account.
Second, follow the above stream
Third, make an account at Battlelog
Fourth, await me to anounce the beta release

I will be giving the beta out to a select group of people. To qualify, you must satisfy the above criteria. Together, we can make Omnicide big again and attract more people. I'm not asking of this for myself, but for Ryan. He did about 65% of the work and it deserves more people to see it.

All the beta testers will be involved on the stream and will be the first to have the pre-release of the mod before it is given out to the public.

Any Details or Teasers?
Unfortunately not, currently I have added in a lot more weapons and tweaked some game mechanics. More work still needs to be done but your support is needed. There are days where I feel that the work I'm putting in is not good enough for the standard of Omnicide, and this is where EVERYONE's opinion matters.

This mod is from me sincerely to you. It is a tribute, a farewell and a thank you to Ryan.

So, spread the word guys and girls. Omnicide is back, with a passion.

Omnicide patched to fix crash issues!

Omnicide patched to fix crash issues!

News 2 comments

Hello, community. We are aware that many people have been having crashing issues with Omnicide Final. Thanks to the efforts of bergerkiller and InSovietRussia...

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Omnicide FINAL

Omnicide FINAL

Full Version 63 comments

Final version of the Battlefield 2 Zombie-themed modification Omnicide.

Comments  (0 - 10 of 262)
Philippejnmichel
Philippejnmichel

Greeting guys!
Well my little brother is having a problem with a game that I had gave him Battlefield 2 (MOD64) Every time he tries to play the Single Player Mode it stopped and crashes at 14% (the new Map added). I've been to countless places and still no genuine answer for this matter, well please who ever can give me a direct response will be good

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Guest
Guest

For this mod are server, in multipleer ?

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Neo82
Neo82

yep... ;)

+ try this to play online: Bf2modlauncher.762-ranking.de
+ your stats here: 762-ranking.de
+ server is online

Regards

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nextinline
nextinline

Installer's broken, falsely reports storage devices having 381.89mb free, out of the required 395.90, so the installer won't let me install the mod. Tried redownloading too.

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robsonwaplog
robsonwaplog

download torrent mod Torrentsim.com

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rezurect15
rezurect15

Please add more maps and some kind of objective type maps other than survival and escape :). I like this mod and had tons of fun with my friends

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tungpro9901
tungpro9901

WHY this game always crash when game strat in 10s ?

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Ismoleboss
Ismoleboss

Can you give me the ip of the server please ?

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Joao611
Joao611

It says "Released Jul 10, 2015" at the top but I don't see anything new?

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MartinTheWolf
MartinTheWolf

Hell yeah [censored]!

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Highest Rated (7 agree) 10/10

Best zombie mod for Battlefield 2

Aug 6 2011 by Sgt_Prof

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