Resurgence
Full VersionOmens: Resurgence is the latest level in the Omens series, bringing back the Overload-style bots and weapons for another big singleplayer level. Although...
Omens features multiple new Overload-style enemies, 12 new Overload-style weapons, two entirely new boss robots and a soundtrack from Jerry Berlongieri. This level is a combination project bringing a somewhat classic Descent style into Descent 3 while making use of the new Overload content at the same time. You'll be facing off against some tough opponents with increasingly difficult circumstances as the level progresses. Unlike regular Descent 3, the enemies are slow and bulky but they are tough and highly accurate.
Robots and weapons created with permission from Revival Productions.
OMENS fully supports multiplayer co-op. Please note you cannot use save/loads with these levels.
Omens: Resurgence (released February 2020) is a sequel to the original level with a new soundtrack, new environment and much more.
Help! I am stuck in the cargobay area of the first Omens?
In cargobay 3, enter the left side door and follow the tunnels underneath to Cargobay 2. From there, you can unlock the main door (look for a red glowing switch, press until it turns blue) and then you need to find the MASTER KEYCARD from one of the cargobay 2 store rooms (look for a crashed ship).
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Omens: Resurgence is the latest level in the Omens series, bringing back the Overload-style bots and weapons for another big singleplayer level. Although...
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A bug which only occurred in CO-OP has been (hopefully) fixed. If you intend to play co-op, grab the level again for the latest version.
Patched version is available now. The following fixes have been made:
* Fixed a fatal crash which occured on older pre-GOG installations
* Fixed a missing texture glitch in the research bunkers
* Fixed a missing Creeper slot on the Magnum in Co-Op
* Increased ambient brightness throughout the level by about 50%
* Increased the speed of most robots by about 20%
* Added more impact force to the Driller
* Made some slight adjustments to door opening times (except for bunkers)
* Increased the pulsing brightness of usable levers, removed light for unusable ones
* Reduced the average death delay for all robots (except Tritons and Bosses)
* Reduced fog density in some specific areas
Based on feedback I've received it would seem the level is too dark. I think this is likely due to my monitors being exceedingly bright, so it didn't seem all that dark to me. I will be increasing the ambient brightness and making a few other small tweaks. Expect an update shortly.
A critical bug was addressed that caused crashing on older CD versions of D3. This should be fixed now, simply download again. The GOG version is still recommended.
The level is out now! Grab it above or at Descent 3 Sector: Sectorgame.com