Currently inactive, but kept for archive purposes! Omega Wing is a Space Sim/Deathmatch Multiplayer mod for Half-Life heavily based on descent. Featuring full 360 degree movement and an assortment of weapons and ships, eventually there will be team based modes as well. Now that the intro is out of the way.. I started working on Omega Wing a week ago, and progress has been very steady. I've released 6 Alpha's, the latest is available on the page. It needs custom content, right now most of the models/sounds are hacked descent3 models. But theres a few new designs already on the way! I'll be updating this description when this changes. So far the weapons/items completed are: Lasers Super Lasers Plasma Vulcan Cannon Quad Lasers Concussion Missiles Homing Missiles Smart Missiles Afterburner Regulator Remember, its still in alpha stage, and if you would like to lend a hand (i've done everything by myself so far) Let me know!

Report RSS Alpha 0.6 Almost ready

Thats right, Alpha 0.6 is almost ready. The major changes so far are listed at the bottom of this with an excerp from owing_history.txt .. This is not the complete list, just what i could remember when i wrote it. Alpha 0.6 is pretty close =) ----------------- Version 0.6 Alpha ----------------- -added

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Thats right, Alpha 0.6 is almost ready.
The major changes so far are listed at the bottom of this with an excerp from owing_history.txt .. This is not the complete list, just what i could remember when i wrote it.

Alpha 0.6 is pretty close =)

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Version 0.6 Alpha
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-added LOD support
-fixed homing missiles, they were losing lock right when they were ontop of you.
they now seek properly, and you can duck behind objects to shake their lock
-changed the way the locking sound is performed, now the missile initiates it and the ping sounds are determined with
actual an actual calculation now instead of arbitrary values
-added new plasma weapon, has double the ROF of lasers, but only one plasma orb is fired per shot.
Alternates tubes (like the small missiles)
-made a new laser model and textures, changing the appearance
-included ow_vorta a new map, by myself - its still in alpha as well. I still need to detail it, but its playable.
-added new brush entity: func_forcefield, if you touch it, you bounce away and take damage; energy based weapons will bounce off of it.
-changed afterburners to use a floating point value so i can tweak the amount of energy it consumes/requires properly.

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