Nuclear Cataclysm takes you into the year 2020, where the world is endangered by a new kind of weapon in North Korean hands. As part of the well-known Raptor-Team, your task is to make your way through a beautiful tropical island and eliminate the threat.
as you have probably noticed, I wasn't able to release Nuclear Cataclysm yesterday. When I wrote about the release date in the last update, I underestimated the time I need to revise the first maps and get them to the qualitiy level I want. On the one hand, there were/are several profound issues that I haven't though of before, on the other hand, there are many details and small things that need much time alltogether.
The state of play is that I nearly finished the first map (some smaller leveldesign and FG/AI work still needs to be done), and revised about the half of the second map. The third map won't need any bigger overwork as it's still quite new, and the last map is finished anyways.
But allthough I'm somehow very close to the release, there's still much work to do, so I can't give another release date now.
To show what some of these "profound issues" are, here are some comparison pictures of one area. I rebuild the entire background-heightmap, the major part of the vegetation and many new details. There are many other areas that I changed in a similar way.
The screenshots show how it looked before and after the revision. The camera position is the same.
Well, that's quite everything for today. Hope you like the improvements. Criticism and comments are (as always) much appreciated!
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Nuclear Cataclysm. We love games like Crysis that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
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