A story driven module created out of two initial test modules. The player finds him/herself in a graveyard after a number of strange events involving eccentric villagers, druids, a fight with an abyssal penguin, a cheesed off sphinx, and an ancient artifact called the Thingamabob that did absolutely nothing.

Post news Report RSS An Update: Features

So I decided to write a 'features' list for the module. I would like to be able to really say that there are interesting things in the module for the player to explore and think about.

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Features
This is a short list of ‘features'

  • An adventure requiring no more than 1 hour of your time
  • Two arguing humans, one anachronistic gnome, and no partridges in a pear tree
  • Some branching dialogues; I am working on interesting dialogue
  • Open world, mostly. The player can access most areas but I have gated one place for story purposes
  • Themes about love, loss, war; exploration is key
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Neverwinter Nights
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rebeccaphoa
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