A story driven module created out of two initial test modules. The player finds him/herself in a graveyard after a number of strange events involving eccentric villagers, druids, a fight with an abyssal penguin, a cheesed off sphinx, and an ancient artifact called the Thingamabob that did absolutely nothing.

Add file Report Not So Text Adventure Part Trois
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Not_So_Text_Adventure_Part_Trois.zip
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Full Version
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rebeccaphoa
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525.28kb (537,884 bytes)
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71 (1 today)
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a682148a7feb87678e6c705da4d354e1
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Description

This is the full version of my module. Not So Text Adventure Part Trois. A readme is included in the zip file. I hope you enjoy playing it.

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Not So Text Adventure Part Trois
Comments
KnightofEquulei
KnightofEquulei

I played and finished the module. The good points are:

The story is interesting and entertaining. It kept me theorizing until the end.
The dialogue is pretty decent.

The bad point is that areas lack personality. There's a lack of sounds, no sky boxes, few placeables and the world generally seemed empty.

Overall. I enjoyed the module though.

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Neverwinter Nights
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rebeccaphoa
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