1964 is a mod which covers the timespan of an alternate-history era of 1964 to 2012. Following the disastrous events of World War II (which ended in Allied defeat in 1953), the world has split into three factions. The Axis Alliance, a Fascist alliance that spans from Iceland to South Africa, from the Atlantic to Moscow, is the most technologically advanced of the three, but one of the most devastated by war. South America is in the Pro-Axis camp, having initially been their allies until the Venezuela Conflict of 1957. The Soviet Union, a behemoth state comprising of Siberia, India, and China. Initially all subjects of occupation after the Soviet attack on the Allies in the 1950s, they have grown in unity and cooperation. The Chicago Pact, the third of the sects, is a coalition of the remaining democracies of the free world. The USA, Canada, Mexico, and Australia. Currently, they are engaged in a war with the Soviet Union, only recently defeating the Red Army in Australia.

Post news Report RSS Patch Progress and Expectations (Mini-update)

A small mini-update on patch progress and bugs we've encountered.

Posted by on

Welcome to another update of 1964! I just want to let you guys know that we are listening and fixing problems as they arise. The ones we've encountered and fixed thus far are:

  • Soviet Union is fascist no more! They are now correctly back to the left.
  • You know those Chicago Pact fleets that were off in lalaland off map? I brought them back to the South Pacific where they should have been.
  • Canada leading the Chicago Pact? Americans now lead it.
  • British leading the Axis? Germany now leads it.
  • Some generic icons for interceptor, armor, and infantry divisions.

What are we still fixing?

  • Germany is going to get beefed up in the next patch
  • Turkey will be getting an OOB
  • We MIGHT overhaul the IC again, because some nations don't have much to do with. Nobody wants to spend 5 years building IC.

What we are looking into:

  • Getting an better AI coder. If we are unable to, the minors will share AI files with the majors temporarily. As it stands there are random invasions left and right.
  • Weird Carrier Crash. I have no idea what causes this still.
  • Text string errors. Trying to find the missing lines, but Paradox coding makes this a headache. You would think it would be simple. You would be wrong.

That is all for this miniupdate! Remember to post any bugs you find at the following link (guests can post, so don't worry about registering!)

Z6.invisionfree.com

Remember, we can't fix a bug if we don't know about it!
Edit: Mod should work on AoD v1.04, though only limited testing has been done on that.

Until next time,

Feuersturm,
Team '64

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