NimMod Alpha v4.4 is available via Vapour. There may be one bug: When the VIP dies or escapes, the server crashes because of the amount of entities on the map. This does not happen on nim_maze, but happens on nim_City and nim_Lab... Or atleast it did in 4.2... That's what testers are for! If this happens to you please post it on our forums.
What's new?
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- Fixed scope overlays.
- May have fixed the animation problems with the assassin model.
- Gave the poor VIP his .357 back.
- Gave the assassins the m18. We'll see how that works out... I may have other plans for it.
Things to come
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- Classes per team. For example: VIP can choose between Alyx, Combine Elite, or Breen. Each will have it's own different set of weapons.
- BodyGuards will be able to choose from the regular combine soldier, a female assassin, or a bloody combine soldier. I'll have to email some people for permission...
- Assassins... Not sure what kind of classes they could have... Suggestions?
- New gametype. More of an Attack defend... The Assassins attack a building/ area containing the VIP and assassinate him.
- New weapons. Not sure what yet, since we don't have any modellers... But we may throw in a few techy weapons... Our mapper has been dying for a railgun-ish weapon.
I do like the concept of your idea.