NimMod is an escort mod. There are two types of game play. One is a basic escort to an extraction point, the other is an attack/defend (this is shown by map extensions Nim (basic) and Maj (attack/defend).

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Here's a more in depth overview of the game and a list of the maps being released with it. NimMod ----------- BodyGuards ____________ Health: 150 Armor: 200 Speed: 200 Weapons: Stunstick, Berettas, ASR, RPG, SmokeGrenades VIP ____________ Health: 250 Armor: 250 Speed: 240 Weapons: Stunstick, .357,

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Here's a more in depth overview of the game and a list of the maps being released with it.

NimMod
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BodyGuards
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Health: 150

Armor: 200

Speed: 200

Weapons: Stunstick, Berettas, ASR, RPG, SmokeGrenades

VIP
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Health: 250

Armor: 250

Speed: 240

Weapons: Stunstick, .357, Flashbangs

Assassins
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Health: 80

Armor: 0

Speed: While holding knife: 400
Else: 300

Weapons: Crowbar( soon to be replaced with a knife), Silenced 9mm, Sniper rifle, SLAM.

Abilites: Assassins are partially invisible. They have three different states of invisibility:

1: While standing they are most visible, about 2/3 as visible as their regular model.

2: Crouched and holding a gun the become about 1/2 as visible as their regular model

3: Crouched and holding a knife sets their visiblity to about a little less than 1/3 of their regular model.

The Assassin's gun is also as invisible/visible as them. While crouched and holding the knife, the knife is totally invisible to everyone else. View models don't change visibility at all.
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IDEAS? Please comment. The VIP and Bodyguards seem a little... plain, compared to the Assassins' invsibility.

MAPS
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nim_Downtown

nim_City

nim_Oasis

nim_Lab

NimMod will come with a custom .FGD if anyone wants to map for it.

A few more kinks to work out before the release. Some problems with world models and muzzle flashes. Nothing TOO big. Will keep whoever watches this mod updated.

<3 - Nimgoble.

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