Background: NGCS represents a "TC out of a TC" effort stemming from the PDS mod, which I find to be rather hard to update nowadays due to its huge size and limited scope of in-HW2 gameplay options. NGCS (or Next Generation Combat Systems) brings to HW2 a fully dynamic and lifelike truescale Newtonian battlespace that allows for an authentic simulation of space warfare in a more believable scale and speed than of HW2 and PDS. Applications: To date, three applications for NGCS have been identified. NGCS is designed to be a generic system of programming for actors (ie, warships) in the Homeworld 2 game engine and can be ported over to all existing HW2 TCs with a minimal level of fuss. NGCS will be used for a PDSverse singleplayer mini-campaign based around a Praetor class supercarrier, and this campaign will mirror the flow of modern-day naval-air operations. This first version of NGCS will experiment with singleplayer scripting for HW2. Besides this, the NGCS concept gets...

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PDS shall be back with a new release, V13, ETA Xmas 2008

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Things had worked out very well in the realm of RL - and PDS somehow, is still rather alive. Why not make further improvements to make? There's a lot of untapped potential... in ship design and gameplay in general. As usual, screw the naysayers :)

V12 was skipped - not a bad thing; it'll be a waste of time doing another semi-Newtonian physics experiment with little gameplay value.

So we'll head for V13. Many things will change including the tried and true shiplist. It's time once again to conduct another phase of natural selection. Lean, mean warships like LiirHra would soldier on to the next era of space warfare. Anything that tries to be a one-man army, or converts a double hull shipyard into a battle station probably gets killed by the PDS equivalent of self-terminally-guided, explosively forged depleted uranium slugs on a transorbital trajectory a million kilometres away.

That's the reality of space warfare. Who sees first, kills first.

And it'll be a challenge indeed to make that happen within the confines of HW2. Without any 3D modelling or scripting. You want to do that, earn real money doing it. It's simply not necessary, given the fact we can simulate the desired effects without much effort. All it takes is the right mind to plan, build, optimise. Rinse and repeat till we have another V7.3 scale effort.

At this point I'm not interested in knowing whether this vision for V13 would succeed. It either goes forward and gains victory, or it doesn't start at all. Things are very simple in the realm of PDS...

We humans with our limited lifespans can't take everything into account. The unimportant, illogical, or unnecessary is simply discarded using the skill of selective listening.

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