A large-scale submod and total conversion for Thrawn's Revenge set during the Yuuzhan Vong War.

Report New Jedi Order Compilation Mod - 25 ABY Pack
Filename
New_Jedi_Order_Compilation_Mod_-_25_ABY_Pack.rar
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Full Version
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LegoStarWarsEU
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2.29gb (2,453,550,960 bytes)
Downloads
1,020 (3 today)
MD5 Hash
d18bc13bcbf0d337794624303d3f92cd
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Description

Includes: first two GCs of the Vong War, bonus GC showing the end of the Galactic Civil War, new Yuuzhan Vong faction, totally revamped New Republic and Imperial Remnant factions, dozens of new units, heroes and space stations.

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New Jedi Order Compilation Mod - 25 ABY Pack
Comments  (0 - 50 of 63)
LegoStarWarsEU Author
LegoStarWarsEU

This is the first mod I've released so I hope it as stable for others as it is for me. Post any bugs, missing text, or other errors here or message me.

This is the first release, so I recommend saving your game often - just in case.

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Guest
Guest

hey dude this mod must have Thrawn's Revenge 2.15 or not must have 'Thrawn's Revenge 2.15' ??

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LegoStarWarsEU Author
LegoStarWarsEU

you do need Thrawn's Revenge first to play

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Guest
Guest

i still confused about instalation can u make tutorial via youtube ?

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LegoStarWarsEU Author
LegoStarWarsEU

I don’t think I could make the installation instructions any simpler. What don’t you understand? You need to install this over Thrawn’s Revenge.

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Guest
Guest

what file i must copy - paste / Cut - paste

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LegoStarWarsEU Author
LegoStarWarsEU

Read the instructions

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Guest
Guest

is there going to be a steam version of it ???

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Pigeon1
Pigeon1

He probably can't put this on steam because it needs thrawns revenge to overwrite, if you meant installation it's below the normal instructions.

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emanuelm707
emanuelm707

is there going to be a steam version of it ??? (forgot to login sorry)

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LegoStarWarsEU Author
LegoStarWarsEU

Hi emanuelm707 if you check the article I posted or the download information you will see I have now added installation instructions to get this working on Steam.

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OldRex
OldRex

My body is ready

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Khanti
Khanti

What is that picture? Characters? Timeline?

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LegoStarWarsEU Author
LegoStarWarsEU

Jaina, Jacen and Anakin Solo during the Yuuzhan Vong War

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DisguisedFrog1
DisguisedFrog1

Am i the only that has white asteroids in this mod ?

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LegoStarWarsEU Author
LegoStarWarsEU

Hi DisguisedFrog1 where are the white asteroids?

There are asteroids on some space maps which are supposed to be white (like over Helska IV.) Could you let me know what space map it was?

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DisguisedFrog1
DisguisedFrog1

On every map and when i went to play other mods,like ICW 1.5, the asteroids were white too

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DisguisedFrog1
DisguisedFrog1

Also i had to reinstall my game to have normal asteroids on my mods

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LegoStarWarsEU Author
LegoStarWarsEU

So it isn’t specific to this mod, but a problem you’ve had with other mods also?

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DisguisedFrog1
DisguisedFrog1

The white asteroids appeared after i launched and played this mod

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LegoStarWarsEU Author
LegoStarWarsEU

Did you install it into the ‘Mods’ folder? It sounds like you may have installed it over the base game directory.

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DisguisedFrog1
DisguisedFrog1

I made a Mods file in the Corruption folder and put it in there

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DisguisedFrog1
DisguisedFrog1

So i tested it again and the white asteroids are only on Helska(they were purple)and at the small battle at the menu of ICW 1.5,but the asteroids were normal on all other space maps.However, i saw that the Bulwark is completely green and the Yuuzhan vong warriors were white

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LegoStarWarsEU Author
LegoStarWarsEU

If you’ve installed the mod correctly the space battle shouldn’t show on the menu - on loading the game you should see a still image of the Star Wars galaxy

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DisguisedFrog1
DisguisedFrog1

i was talking about the Thrawn's Revenge 1.5 menu Mod not NJO

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LegoStarWarsEU Author
LegoStarWarsEU

DisguisedFrog1 so it isn't an issue with NJO then?

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DisguisedFrog1
DisguisedFrog1

I guess it's an issue with both mods.

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DisguisedFrog1
DisguisedFrog1

Also, sorry for wasting your time on the White asteroids "bug".

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Guest
Guest

You posted the mod today and now its almost 150 downloads!
Its a big progress, pal. ^^

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LegoStarWarsEU Author
LegoStarWarsEU

Thanks! Are you enjoying playing it?

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Khanti
Khanti

Maybe you could adjust AI to start withdrawing earlier (space battle) when it seems it will be destroyed. Retreat with that one last ship under fire is rather doomed to failure.

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LegoStarWarsEU Author
LegoStarWarsEU

To make the New Republic retreat earlier?

That would be consistent with their ‘strategy’ in the Vong War...

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Khanti
Khanti

Majestic-class heavy cruiser should be able to shoot for longer range (increased ion cannon and turbolaser range to match its description).

I know ICW215 did not make it that way, but Balance & Flavor submod for it did :)

"Majestic-class heavy cruisers were incredibly durable; their thick armor and shields were equal to the previous generation of Imperial-class Star Destroyers. This armor and shield power gave them the ability to close with the enemy to exchange close-range fire. Like other New Class ships, the Majestic also boasts superior fire control systems compared to contemporary Imperial ships with heavy guns of the same power. With this ability, the Majestic can score as many hits at long range as an Imperial-class Star Destroyer can at medium ranges and can remain at that range as long as it has space to evade the Imperial ship."

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LegoStarWarsEU Author
LegoStarWarsEU

Thank you for the feedback. Yes, I think you are right. I will look at this and increase the range for the next update.

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Khanti
Khanti

A few space battles short summary: ships were fighting and then came starfighters and won. Always.
As with ICW original or other mods:
- I use 3.0 in Object_Max_Health_Multiplier_Space line, as battles are just to short (to even watch!).
- about starfighters: either increase Fire_Inaccuracy_Distance> Capital or decrease their firepower.

Oh, well, carriers vs. battleships again ;-)

It's up to you, just my 2 cents.

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LegoStarWarsEU Author
LegoStarWarsEU

All feedback genuinely appreciated. At the moment Coralskippers are faster and more manoeuvrable than A-Wings, and stronger than TIE Defenders. They are supposed to be overpowered, with the NR and GA getting more advanced tech to fight them as the war goes on.

If they are too overpowered I may reduce the fighter complement of Vong ships.

PS The best counters to Coralskipper swarms are combinations of Ranger gunships and Hajen class fleet tenders.

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Blue_Fyre
Blue_Fyre

i dont know what i am doing wrong; but i get parsing errors ... i'll try to reinstall the mod ... does this work with the GOG-editon the same way?

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LegoStarWarsEU Author
LegoStarWarsEU

I haven’t tried it on GOG. Did you delete the ICW XML files before copying NJO over it?

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Zackzer
Zackzer

it works but i got missing text on almost every unit. i am using the GOG version. what am i missing here?

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LegoStarWarsEU Author
LegoStarWarsEU

Zackzer not sure about this one I'm afraid. I haven't ever used the GOG version. Does this thread help: Gog.com ?

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Zackzer
Zackzer

i fixed it, already playing. Nice mod btw!

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LegoStarWarsEU Author
LegoStarWarsEU

Great! Let me know if you find any bugs - there is a patch coming soon

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Zackzer
Zackzer

Sure, i did found some stuff but cannot say if its just me or general bug
-Imperial Medium Shipyards appear green
-the Ferret picket that spawns from Endurance cruisers appears green
-imperial ICL doesn´t disappear when destroyed.
that´s all i noticed. other than that it was pretty solid and fun:)

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LegoStarWarsEU Author
LegoStarWarsEU

Thanks Zackzer. The green units are down to an annoying shader issue that doesn't appear on the original installation, only on Steam. I am working on a fix.

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BagaturKhan
BagaturKhan

This will be Mod of the Year, trust me!

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Rogueknite
Rogueknite

SO... I gave it a spin last night and, although it says not to, used single player skirmish with some custom maps ive gathered, and so far, so good. I checked the Conquest options and the maps seem to show all of the planets clustered near the top. Is that intentional?

Thanks for the hard work and obviously good progress!

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LegoStarWarsEU Author
LegoStarWarsEU

Rogueknite they don't appear clustered like that in the GC itself, just on the preview map on the GC screen, because the GCs use more space on the map than the base game does

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Rogueknite
Rogueknite

Ahhhh... Thanks Much!

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DarthVicaten
DarthVicaten

idk if its just me but the lukerhulk Lost Hope is Green

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LegoStarWarsEU Author
LegoStarWarsEU

It isn’t just you but thank you for reporting the bug. It will be fixed in an upcoming patch.

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